Hello,
I have an error when i try to compile pix_opencv :
pix_opencv_lk.cc: In member function ‘virtual void
pix_opencv_lk::processRGBAImage(imageStruct&)’:
pix_opencv_lk.cc:165:42: erreur: ‘cvCreateSubdiv2D’ was not declared in
this scope
pix_opencv_lk.cc:166:51: erreur: ‘cvInitSubdivDelaunay2D’ was not
declared in this scope
pix_opencv_lk.cc:212:62: erreur: ‘cvSubdivDelaunay2DInsert’ was not
declared in this scope
pix_opencv_lk.cc:213:45: erreur: ‘cvCalcSubdivVoronoi2D’ was not
declared in this scope
pix_opencv_lk.cc:244:69: erreur: ‘cvSubdivDelaunay2DInsert’ was not
declared in this scope
pix_opencv_lk.cc:245:52: erreur: ‘cvCalcSubdivVoronoi2D’ was not
declared in this scope
pix_opencv_lk.cc:351:59: erreur: ‘cvSubdiv2DEdgeOrg’ was not declared in
this scope
pix_opencv_lk.cc:352:59: erreur: ‘cvSubdiv2DEdgeDst’ was not declared in
this scope
pix_opencv_lk.cc: In member function ‘virtual void
pix_opencv_lk::processRGBImage(imageStruct&)’:
pix_opencv_lk.cc:443:42: erreur: ‘cvCreateSubdiv2D’ was not declared in
this scope
pix_opencv_lk.cc:444:51: erreur: ‘cvInitSubdivDelaunay2D’ was not
declared in this scope
pix_opencv_lk.cc:490:62: erreur: ‘cvSubdivDelaunay2DInsert’ was not
declared in this scope
pix_opencv_lk.cc:491:45: erreur: ‘cvCalcSubdivVoronoi2D’ was not
declared in this scope
pix_opencv_lk.cc:522:69: erreur: ‘cvSubdivDelaunay2DInsert’ was not
declared in this scope
pix_opencv_lk.cc:523:52: erreur: ‘cvCalcSubdivVoronoi2D’ was not
declared in this scope
pix_opencv_lk.cc:628:59: erreur: ‘cvSubdiv2DEdgeOrg’ was not declared in
this scope
pix_opencv_lk.cc:629:59: erreur: ‘cvSubdiv2DEdgeDst’ was not declared in
this scope
pix_opencv_lk.cc: In member function ‘virtual void
pix_opencv_lk::processGrayImage(imageStruct&)’:
pix_opencv_lk.cc:722:42: erreur: ‘cvCreateSubdiv2D’ was not declared in
this scope
pix_opencv_lk.cc:723:51: erreur: ‘cvInitSubdivDelaunay2D’ was not
declared in this scope
pix_opencv_lk.cc:769:62: erreur: ‘cvSubdivDelaunay2DInsert’ was not
declared in this scope
pix_opencv_lk.cc:770:45: erreur: ‘cvCalcSubdivVoronoi2D’ was not
declared in this scope
pix_opencv_lk.cc:796:69: erreur: ‘cvSubdivDelaunay2DInsert’ was not
declared in this scope
pix_opencv_lk.cc:797:52: erreur: ‘cvCalcSubdivVoronoi2D’ was not
declared in this scope
pix_opencv_lk.cc:902:59: erreur: ‘cvSubdiv2DEdgeOrg’ was not declared in
this scope
pix_opencv_lk.cc:903:59: erreur: ‘cvSubdiv2DEdgeDst’ was not declared in
this scope
make: *** [pix_opencv_lk.o] Erreur 1
rm pix_opencv_bgsubstract.o pix_opencv_haarcascade.o pix_opencv_edge.o
pix_opencv_dft.o pix_opencv_laplace.o pix_opencv_motempl.o
pix_opencv_contours_convexity.o pix_opencv_distrans.o
pix_opencv_contours_boundingrect.o pix_opencv_morphology.o
I do this :
$ sudo apt-get install libopencv-dev libcv-dev libhighgui-dev libcvaux-dev
$ ./configure --with-pd='/home/jack/Téléchargements/pd-0.44-3'
--with-gem='/home/jack/Gem'
then
$ make
How can i avoid this error ?
Thanx.
++
Jack
Dear list,
we are using GEM with a head-mounted-display to present a virtual world
to subjects performing acoustic localization experiments.
Now we plan to switch from our current HMD to Oculus Rift (an upcoming
virtual reality head-mounted display). Therefore we need to modify our
image and add (asymetric) barrel distortion to the represented image.
(The image distortion is compensated by the lenses in Oculus Rift.)
My questions now:
- Is there an easy solution to implement barrel distortion to the
rendered window in GEM?
- Does anybody of you already have some experience with GEM together
with Oculus Rift?
Since attachments should be avoided in this list, I do not send any
example pictures of the distortion or our current presented world. If
you are interested you can either contact me and I can send you some
screenshots, or you can google for example images/videos of Oculus Rift
distortion.
Thanks in advance and best regards, Michael
--
Michael Mihocic
Psychoacoustics & Experimental Audiology
Acoustics Research Institute <http://www.kfs.oeaw.ac.at/>
Austrian Academy Of Sciences <http://www.oeaw.ac.at/>
michael.mihocic(a)oeaw.ac.at
Hello,
Here a GLSL version of [pix_scanline] with its help patch.
Can be integrated everywhere if needed.
It could be interesting to have, in the help directory, abstractions
with GLSL version of pixes, no ?
++
Jack
If it's not already made, I've got glsl_alpha (pix_alpha)
Sheers
Patrice Colet
-------- Message d'origine --------
De : Antoine Villeret <antoine.villeret(a)gmail.com>
Date : 30/08/2013 0:51 (GMT+00:00)
A : Jack <jack(a)rybn.org>
Cc : gem-dev <gem-dev(a)iem.at>
Objet : Re: [GEM-dev] help with glsl abstractions
good job !
could be very useful !
I have some too (to replace pix_movement for example)
what is your working repo ?
+
a
--
do it yourself
http://antoine.villeret.free.fr
2013/8/28 Jack <jack(a)rybn.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
> On 07/26/13 11:44, Jack wrote:
>> Hello,
>>
>> I would like to create GLSL abstractions in the help
directory, which
>> would replace pix_ objects when possible. The name would
start with
>> glsl_ instead of pix_.
>
> sound good.
>
>> Is there any objection against this ?
>
> no.
>
>> If not, i would like to have acces to the git repository
with write
>> access. Is that possible ?
>
> wouldn't it be easier if you just forked the repository, and
made a
> pull-request via github?
> i really love the decentralized aspect of git.
>
>
> mgfd.gasda
> IOhannes
>
>
>
>
> _______________________________________________
> GEM-dev mailing list
> GEM-dev(a)iem.at
> http://lists.puredata.info/listinfo/gem-dev
I started to make seven abstractions glsl_*.
I would like to be sure, with the example attached, if i am on the right path.
Comments are welcome.
++
Jack
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Hello,
[pix_multitexture] seems to work only with normilized texture. Am I right ?
It would be nice to have a [pix_multitexture] working with rectangle
texture (if possible).
++
Jack
i don't think this is a problem that can be solved on the Gem side.
most likely it's a conflict between libvlc and libmagick++ that has to be resolved on their side.
(in any case i'm leaving this open until someone can confirm the source of the problem)
---
** [bugs:#217] Loading ImageMagick and videoVLC plug-ins together crash Pd**
**Status:** open
**Created:** Fri Aug 16, 2013 11:12 AM UTC by jack
**Last Updated:** Fri Aug 16, 2013 11:12 AM UTC
**Owner:** nobody
Hello
Loading together plug-ins gem_imageMAGICK.so AND gem_videoVLC.so crash Pd.
No problem if i load gem_imageMAGICK.so OR gem_videoVLC.so.
My configuration :
Ubuntu 13.04 64 bits
Linux jack-GE60-0NC-0ND 3.8.0-27-generic #40-Ubuntu SMP Tue Jul 9
00:17:05 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
GEM: ver: 0.93.git 374f713
GEM: compiled: Aug 5 2013
Pd 0.44.3
libmagick++-dev : 8:6.7.7.10-5ubuntu2
libvlc-dev : 2.0.8-0ubuntu0.13.04.1
++
Jack
---
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---
** [bugs:#217] Loading ImageMagick and videoVLC plug-ins together crash Pd**
**Status:** open
**Created:** Fri Aug 16, 2013 11:12 AM UTC by jack
**Last Updated:** Fri Aug 16, 2013 11:12 AM UTC
**Owner:** nobody
Hello
Loading together plug-ins gem_imageMAGICK.so AND gem_videoVLC.so crash Pd.
No problem if i load gem_imageMAGICK.so OR gem_videoVLC.so.
My configuration :
Ubuntu 13.04 64 bits
Linux jack-GE60-0NC-0ND 3.8.0-27-generic #40-Ubuntu SMP Tue Jul 9
00:17:05 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
GEM: ver: 0.93.git 374f713
GEM: compiled: Aug 5 2013
Pd 0.44.3
libmagick++-dev : 8:6.7.7.10-5ubuntu2
libvlc-dev : 2.0.8-0ubuntu0.13.04.1
++
Jack
---
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---
** [feature-requests:#50] [pix_film] doesn't outputs info if the file is loaded as argument**
**Status:** open
**Created:** Thu Aug 15, 2013 03:16 PM UTC by Nicolas Montgermont
**Last Updated:** Thu Aug 15, 2013 03:16 PM UTC
**Owner:** nobody
[pix_film] only outputs infos (length, width, ...) if the file is loaded using the [open file( message but nothing if the file is loaded as a creation argument. Loading file as a creation argument is very useful but not without infos.
---
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http://lists.puredata.info/pipermail/gem-dev/2006-04/001872.html
"Use 'draw quad' for all surfaces made from quads. Not all draw types
are compatible with every Geo." -- chris clepper
http://lists.puredata.info/pipermail/pd-list/2007-03/047919.html
"Also try "draw default" instead of "draw fill"" -- Frank Barknecht
which seems to have been added as a response to this thread:
http://lists.puredata.info/pipermail/gem-dev/2005-03/000898.html
---
** [bugs:#216] [draw fill( problem on cube with lights**
**Status:** open
**Created:** Wed Aug 14, 2013 03:27 PM UTC by Nicolas Montgermont
**Last Updated:** Wed Aug 14, 2013 03:27 PM UTC
**Owner:** nobody
There is a problem when you use [draw line( and then [draw fill( on a cube when lighting is on. The displayed shape is not good. See attached patch for example.
GEM: ver: 0.93.git ee897d5
GEM: compiled: Jan 25 2013
reproduced on gem 0.93.3
---
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---
** [bugs:#216] [draw fill( problem on cube with lights**
**Status:** open
**Created:** Wed Aug 14, 2013 03:27 PM UTC by Nicolas Montgermont
**Last Updated:** Wed Aug 14, 2013 03:27 PM UTC
**Owner:** nobody
There is a problem when you use [draw line( and then [draw fill( on a cube when lighting is on. The displayed shape is not good. See attached patch for example.
GEM: ver: 0.93.git ee897d5
GEM: compiled: Jan 25 2013
reproduced on gem 0.93.3
---
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