hi,
I can't get pix_gst2pix to work on my machine (Ubuntu 10.04).
I tried the test patch gst2pix.pd but the texture stays blank...
I've put some post() in the code to try to track from where the bug comes
now I just know that all functions are well called
but pix_info sends only -1 on all outlets when I put it between pix_gst2pix
and pix_texture
even the 6th and 7th outlet are sending -1 whereas they used to send list...
and nothing is sent throught the 8th outlet
does anyone have any idea to fix this ?
thanks
antoine
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thanks Iohannes for the quick fix.
c
Le 01/06/2011 18:06, SourceForge.net a écrit :
> Bugs item #3309231, was opened at 2011-05-30 11:07
> Message generated for change (Comment added) made by zmoelnig
> You can respond by visiting:
> https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3309231&group_…
>
> Please note that this message will contain a full copy of the comment thread,
> including the initial issue submission, for this request,
> not just the latest update.
> Category: None
> Group: None
>> Status: Pending
>> Resolution: Fixed
> Priority: 5
> Private: No
> Submitted By: Cyrille Henry (nusmuk)
> Assigned to: Nobody/Anonymous (nobody)
> Summary: RGB32 frambuffer can't be initialised with a loadbang
>
> Initial Comment:
> When sending "format RGB32" to gemframebuffer, a valid context have to be present. Otherwise, default RGB format is used.
>
> This was not the case prior to revision 3807.
>
> here is the relevant part of the diff (gemframbuffer.cpp)
>
> 398c398,400
> < tmp_format = GL_RGB_FLOAT32_ATI;
> ---
>> if(GLEW_ATI_texture_float) {
>> tmp_format = GL_RGB_FLOAT32_ATI;
>> }
>
>
> Since a loadbang is usually used to set the framebuffer format, this behaviors break all my patch that need 32bit framebuffer (including the GPGPU example)
>
> test patch in attachment.
>
> ----------------------------------------------------------------------
>
>> Comment By: IOhannes m zmlnig (zmoelnig)
> Date: 2011-06-01 18:06
>
> Message:
> thanks.
>
> this should be fixed with rev.3957
>
> ----------------------------------------------------------------------
>
> You can respond by visiting:
> https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3309231&group_…
>
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> GEM-dev mailing list
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>
Bugs item #3309231, was opened at 2011-05-30 11:07
Message generated for change (Comment added) made by zmoelnig
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3309231&group_…
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
>Status: Pending
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Cyrille Henry (nusmuk)
Assigned to: Nobody/Anonymous (nobody)
Summary: RGB32 frambuffer can't be initialised with a loadbang
Initial Comment:
When sending "format RGB32" to gemframebuffer, a valid context have to be present. Otherwise, default RGB format is used.
This was not the case prior to revision 3807.
here is the relevant part of the diff (gemframbuffer.cpp)
398c398,400
< tmp_format = GL_RGB_FLOAT32_ATI;
---
> if(GLEW_ATI_texture_float) {
> tmp_format = GL_RGB_FLOAT32_ATI;
> }
Since a loadbang is usually used to set the framebuffer format, this behaviors break all my patch that need 32bit framebuffer (including the GPGPU example)
test patch in attachment.
----------------------------------------------------------------------
>Comment By: IOhannes m zmlnig (zmoelnig)
Date: 2011-06-01 18:06
Message:
thanks.
this should be fixed with rev.3957
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3309231&group_…
Bugs item #3309225, was opened at 2011-05-30 10:50
Message generated for change (Comment added) made by zmoelnig
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3309225&group_…
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: Pixes (pix_ objects)
Group: None
>Status: Pending
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Cyrille Henry (nusmuk)
Assigned to: Nobody/Anonymous (nobody)
Summary: rectangle message to pix_texture brocken in some condition
Initial Comment:
In some specific condition, the rectangle message to pix_texture become useless.
One have to use shader in order to noticed this effect since texturing usually work in both mode.
Conditions that make the rectangle message to be brocken are mainly caused when pix_texture did not receive the gem_state 1 message.
So, if you initialize rectangle mode with a loadbang, and if you inhibit the gemhead during the windows creation, then pix_texture will never be able to switch to rectangle texture.
same problem when creating a patch : if you create pix_texture, and send it "rectangle 1" before connecting it on a gemhead, then it will never switch to rectangular texture.
here is a simple test patch.
----------------------------------------------------------------------
>Comment By: IOhannes m zmlnig (zmoelnig)
Date: 2011-06-01 16:38
Message:
thanks for the bug-report.
this issue should be fixed with rev.3955
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3309225&group_…