hello,
here is a square mesh generator object i made mixing code from a square and newWave, disigned to be used with vertex shader.
i don't know if it should go from -1 to 1 (gem standart), or from 0 to 1 (best for vertex shader)
i also don't know if texture coordinate should be precomputed (like in newWave) or not.
so, tell me what you think.
maybe i should accept cvs write access and commit this myself...
cyrille