Selon Gregor Tobeitz <gtobeitz(a)gen-control.com>:
> hi,
>
> first of all - thanx for the effort and the sharing of your work. but i
> seems to have a problem with your compiled Gem.dll. - when i try to
> start pd with your .dll the command line tells me that it can't load
> the Gem library. i checked the path and everything seems ok - wenn i
> replace your Gem.dll with the old one then everthing is back normal. any
> idea ??!!
Well, you should have a message during the PD launch that may say that it cant
find the cg.dll or somewhat. please, tell me more about this error, is that
just a message saying that it cant load the Gem library ? no information about
a dll ?
If that's related to the Cg dll, you probably dont have the Cg compiler
installed. It is required for the application so it can dynamicaly compile
Shaders.
You can find it at the nvidia developer site:
http://developer.nvidia.com/object/cg_toolkit.html
Hope this solves
Ronan
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> > Please post them somewhere, and I'm sure we will all want to have a
> > look.
Hello,
I've posted what i did here:
http://www.birdsinplane.com/Gem/
This code is neither well commented, neither final but this can give an idea
Ronan
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Hi,
I noticed [text2d] eats 10% of my cpu. This make some patches unusable,
like pdtgb01 which shows 200% of cpu usage when using 15 text2d
objects. This is strange because [text3d] works well.
PB G4 1.33GHz
OS X 10.3.5
Gem 0.90
saludos
Mirko
hi
sorry for cross-posting (but is necessary to test, whether the lists are
still working)
since people complained about the oh so slow archive-search i have
updated it to namazu.
drawbacks:
no more fance interface
each list is kept separately
plus:
faster
thinks yourself of pros/cons.
mfg.as.dr
IOhannes