Hello,
I'm finding some bugs in patches due to the different implementation of division in the scalar versions of the /~ object. The scalar versions precalculate the reciprocal of the scalar and then multiply by the incoming signal vector. The problem is that in floating point, y*(1/x) is not always equal to y/x. In fact, for some floats, x*(1/x) is not always equal to 1.0f, which can cause problems for e.g. wrap~. It's possible to work around by using sig~, but as far as I know it's not in the documentation.
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