Hello all, I'm brand new to this list. I'm a game developer working on an upcoming title. I'd like to use the impact forces, velocities, etc. from the game's collision detection and physics engine (rigid body, not deformable) to create realistic physical sounds (such a ball rolling on a floor, or a box striking a wall and bouncing to the floor). It has to be real-time, where the physics engine's values can only be sampled at 1/120th of a second intervals. It has to take up less than 5% of a 1.5GHz CPU processing time.
Can it be done? Are there code samples of this already done (free or licensable)?
Thanks, Randy
Hi,
Could anyone help me or point me to resources to show me how to get a build environment for pd going on windows using visual c++ 6? I'd really like to get in on some development!
Chad
On Fri, 13 Jun 2003, Chad A. Wood wrote:
Hi,
Could anyone help me or point me to resources to show me how to get a build environment for pd going on windows using visual c++ 6? I'd really like to get in on some development!
Take a look at doc/6.externs directory and use these makefiles as a start. Compile by typing nmake in DOS shell (If nmake can't be found you have to add the directory where it is to your PATH).
Good Luck,
Guenter
Chad
PD-dev mailing list PD-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/pd-dev
Hi,
I'm trying to do a build of pd on windows using the build.bat file supplied in the source. I'm running into a problem that the m_pd.h file can't be found. nmake keeps spitting this:
fiddle~.c(95) : fatal error C1083: Cannot open include file: 'm_pd.h': No such file or directory NMAKE : fatal error U1077: 'cl' : return code '0x2' Stop.
Is this just a problem with my path variable? How do I fix this? Thanks!
Chad Wood
Are there any existing design documents about PD, from a programming perspective? I'm interested in an overview of how the system works...
Chad