Hey August,
Hope your happy hacking or dissertation writing or whatever it is occupying you these days. There have been some gmerlin-avdecoder updates, and we are nailing down 64-bit releases, so I wanted to make some new builds for readanysf~ for Mac OS X.
Do you have any particular plans for readanysf~ 0.43? If I make some builds can you post them on your site?
.hc
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Man has survived hitherto because he was too ignorant to know how to realize his wishes. Now that he can realize them, he must either change them, or perish. -William Carlos Williams
Hey August,
Hope your happy hacking or dissertation writing or whatever it is occupying you these days.
The dissertating is done, man! Now on to greener pastures.
I see you have a new addition to your family. Congrats!
There have been some gmerlin-avdecoder updates, and we are nailing down 64-bit releases, so I wanted to make some new builds for readanysf~ for Mac OS X.
Do you have any particular plans for readanysf~ 0.43?
No, no plans right now. There was one bug that was reported that I'd like to squash...but I haven't yet had the time. Maybe I'll work on that today.
I'd also love to finish the windows port.
If I make some builds can you post them on your site?
absolutely! If you got the gmerlin stuff already built, then it _shouldn't_ be more than a re-compile.
I can assist if you need it. I'll be on #dataflow
-august.
On Oct 30, 2011, at 12:39 PM, august wrote:
Hey August,
Hope your happy hacking or dissertation writing or whatever it is occupying you these days.
The dissertating is done, man! Now on to greener pastures.
Congratulations!
I see you have a new addition to your family. Congrats!
Yes indeed, thanks!
There have been some gmerlin-avdecoder updates, and we are nailing down 64-bit releases, so I wanted to make some new builds for readanysf~ for Mac OS X.
Do you have any particular plans for readanysf~ 0.43?
No, no plans right now. There was one bug that was reported that I'd like to squash...but I haven't yet had the time. Maybe I'll work on that today.
I'd also love to finish the windows port.
If I make some builds can you post them on your site?
absolutely! If you got the gmerlin stuff already built, then it _shouldn't_ be more than a re-compile.
I can assist if you need it. I'll be on #dataflow
-august.
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x unless someone can spend some time debugging that.
.hc
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Using ReBirth is like trying to play an 808 with a long stick. -David Zicarelli
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
hmm. Interesting. I'll check that out. If that is built, then compiling readanysf~ shouldn't be too hard, I think. Packaging might be something else, however.
I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x unless someone can spend some time debugging that.
Any ideas what the crash was about? I don't have a mac. Otherwise, I'd test it.
best -august.
On Oct 31, 2011, at 12:05 PM, august wrote:
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
hmm. Interesting. I'll check that out. If that is built, then compiling readanysf~ shouldn't be too hard, I think. Packaging might be something else, however.
Packaging should be easy, just included all the needed .dlls into the readanysf~ folder. No install_name_tool trickery like on Mac OS X.
I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x unless someone can spend some time debugging that.
Any ideas what the crash was about? I don't have a mac. Otherwise, I'd test it.
This is a 64-bit build on Mac OS X 10.6 running in a 64-bit Pd-extended. I create a [readanysf~], then I get help on it. Then I click on the [open http://wnycam.streamguys.com( msg, it pauses and gives me this dump. Opening a .mov does the same thing:
The Mac OS X crash logger says:
Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x00007fff87661a6a __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff876618f9 nanosleep + 148 2 libSystem.B.dylib 0x00007fff87661863 usleep + 57 3 pd 0x0000000100056f8c pa_send_dacs + 380 4 pd 0x000000010002e701 m_mainloop + 209 5 pd 0x000000010003022d sys_main + 1469 6 pd 0x00000001000015f2 _start + 224 7 pd 0x0000000100001511 start + 33
I'll try more later. You can also get GUI access to a PdLab Mac if that's useful.
.hc
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I have always wished for my computer to be as easy to use as my telephone; my wish has come true because I can no longer figure out how to use my telephone." --Bjarne Stroustrup (creator of C++)
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
hmm. Interesting. I'll check that out. If that is built, then compiling readanysf~ shouldn't be too hard, I think. Packaging might be something else, however.
Packaging should be easy, just included all the needed .dlls into the readanysf~ folder. No install_name_tool trickery like on Mac OS X.
Okay, I just tried the windows pdlab machine. readanysf~ compiles just fine. The linking is broken however. I get a bunch of libgmerlin_avdec.a undefined references to ffmpeg : 'avcodec_find_decoder', 'avcodec_flush_buffers', etc.
any ideas what this could be.
I see the gmerlin code is in your /home dir.
Have you built other gmerlin stuff with it? we might need to update and build the ffmpeg and gmerlin stuff.
On Oct 31, 2011, at 2:27 PM, august wrote:
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
hmm. Interesting. I'll check that out. If that is built, then compiling readanysf~ shouldn't be too hard, I think. Packaging might be something else, however.
Packaging should be easy, just included all the needed .dlls into the readanysf~ folder. No install_name_tool trickery like on Mac OS X.
Okay, I just tried the windows pdlab machine. readanysf~ compiles just fine. The linking is broken however. I get a bunch of libgmerlin_avdec.a undefined references to ffmpeg : 'avcodec_find_decoder', 'avcodec_flush_buffers', etc.
any ideas what this could be.
I see the gmerlin code is in your /home dir.
Have you built other gmerlin stuff with it? we might need to update and build the ffmpeg and gmerlin stuff.
That's pretty much where I got. Patrice Colet got a working build apparently, I hope he can help with this process.
.hc
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You can't steal a gift. Bird gave the world his music, and if you can hear it, you can have it. - Dizzy Gillespie
Okay, I just tried the windows pdlab machine. readanysf~ compiles just fine. The linking is broken however. I get a bunch of libgmerlin_avdec.a undefined references to ffmpeg : 'avcodec_find_decoder', 'avcodec_flush_buffers', etc.
any ideas what this could be.
I see the gmerlin code is in your /home dir.
Have you built other gmerlin stuff with it? we might need to update and build the ffmpeg and gmerlin stuff.
That's pretty much where I got. Patrice Colet got a working build apparently, I hope he can help with this process.
Is he on this list?
I can also give it a whirl if you like. Do I have permission to do "make install" on the relevant gmerlin libs?
On Oct 31, 2011, at 2:47 PM, august wrote:
Okay, I just tried the windows pdlab machine. readanysf~ compiles just fine. The linking is broken however. I get a bunch of libgmerlin_avdec.a undefined references to ffmpeg : 'avcodec_find_decoder', 'avcodec_flush_buffers', etc.
any ideas what this could be.
I see the gmerlin code is in your /home dir.
Have you built other gmerlin stuff with it? we might need to update and build the ffmpeg and gmerlin stuff.
That's pretty much where I got. Patrice Colet got a working build apparently, I hope he can help with this process.
Is he on this list?
I can also give it a whirl if you like. Do I have permission to do "make install" on the relevant gmerlin libs?
Probably not, but we can revisit that if need be. That MinGW setup needs to be very carefully curated since it is such a painful process. But you can do everything but make install. Really, I was just struggling to get things to build, the 'make install' was the easy part.
For testing, you could do something like "make DESTDIR=/tmp install" then use -I/tmp/include and -L/tmp/lib to build against that. I think that should work easy enough. Or the new mingw-get tool makes setting up MinGW so much easier, it might be worthwhile for you to install in on one of your machines:
http://puredata.info/docs/developer/WindowsMinGW
The windows build machine is a 700Mhz box, I imagine you have something faster somewhere ;) so that would speed up the test process.
.hc
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"[T]he greatest purveyor of violence in the world today [is] my own government." - Martin Luther King, Jr.
On Oct 31, 2011, at 12:05 PM, august wrote:
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
hmm. Interesting. I'll check that out. If that is built, then compiling readanysf~ shouldn't be too hard, I think. Packaging might be something else, however.
I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x unless someone can spend some time debugging that.
Any ideas what the crash was about? I don't have a mac. Otherwise, I'd test it.
It seems that the crash is related to 64-bitness. I just built readanysf~ from svn against gmerlin-avdecoder 1.1.0 and ffmpeg 0.7.5. That works. Building on Mac OS X 10.6/x86_64 against gmerlin-avdecoder 1.1.0 and ffmpeg 0.7.6 crashes.
.hc
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There is no way to peace, peace is the way. -A.J. Muste
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
can you send me the gui login for the pddev user on the win machine?