not so concerned if the iasiothiscallresolver.cpp thing is messing up for mingw, IMO ditching that, and portaudio as a requirement for ASIO is great, so thanks for this...just one question, when i build with MSVC:
name: ASIO Echo WDM ASIO initialized successfully ASIOGetChannels inputs: 2, outputs: 4 ASIOGetBufferSize min: 256, max: 256, preferred: 256, granularity: 0 ASIOSetSampleRate 44100 ASIO: buffers allocated ASIO: input latency: 256, output latency: 256 ASIO: ringbuffer size: 256 Output sample Type 0 not supported, yet!!!
foobar2000 and Samplitude talk to the driver @ 32-float...seems a straight copy should do the trick..
thanks for the bug report ...
name: ASIO Echo WDM ASIO initialized successfully ASIOGetChannels inputs: 2, outputs: 4 ASIOGetBufferSize min: 256, max: 256, preferred: 256, granularity: 0 ASIOSetSampleRate 44100 ASIO: buffers allocated ASIO: input latency: 256, output latency: 256 ASIO: ringbuffer size: 256 Output sample Type 0 not supported, yet!!!
foobar2000 and Samplitude talk to the driver @ 32-float...seems a straight copy should do the trick..
type 0 is 16 bit integer big endian ... not implemented, yet ... i hope i'll find some time this evening ... float to integer cast and possibly endian reversal will be needed ...
cheers ... tim