Hey Miller and all,
I've been using Guenter's hack "pwd" to get the topdir of the patch. I'm now seeing if I can hack pwd to give me the directory of the abstraction containing the object.
I see along side canvas_getdir() in m_pd.h canvas_getcurrentdir() but when I try and use it I get a memory access error:
Consistency check failed: canvas_getenv
Program received signal EXC_BAD_ACCESS, Could not access memory. canvas_getenv (x=0x0) at g_canvas.c:169 169 while (!x->gl_env) (gdb) where #0 canvas_getenv (x=0x0) at g_canvas.c:169
I don't know whats going on here, but does the canvasenvironment contain the directory of the abstraction? if so how can I access it?
This is a great example where documentation of all of the m_pd.h functions and how to use (examples) would be amazing. I feel like I'm constantly pestering the list with things I should be able to look up somewhere.
Perhaps something like the flext documentation which I think was generated by the source comments using doxygen?
Many thanks to all those answers to all my questions.
B.
This is a great example where documentation of all of the m_pd.h functions and how to use (examples) would be amazing. I feel like I'm constantly pestering the list with things I should be able to look up somewhere.
i know this problem, running into this kind of problems every once in a while ... spending hours to figure out, why i only get a NULL pointer to a canvas ;-)
Perhaps something like the flext documentation which I think was generated by the source comments using doxygen?
hm ... but where to add? devel_ or stable_? and someone who really understand the whole api should write the documentation ... i'm not sure, if there are many people out there (except miller) who understand the whole api ...
tim