Hi i have been developing a system for PD to access OpenAL - as I couldn't find any references to it in resp to PD and I want to get DSP into a 3D world environment + utilise hardware acceleration.
Please tell me if you know of how to do this already!
Anyway. I have 2 objects - OpenAL_context and an OpenAL_source.
I can happily use 3 to 5 (it varies) sources at once and it works fine. Very happy.
BUT add a 6th (or sometimes a 3 or 4,5th etc) and the audio streamed into the 3D world messes up. It retains position and hardware pitch shift (or seems to).
Ideas anyone? It maybe that I have misunderstood the PD audio process.
Is anyone interested in exploring this with me? I need it for a project (http://muio.org link to aura) but will release opensource when happier with it.
Steve