hi,
this is related to an old thread between cyrille and chris http://lists.puredata.info/pipermail/gem-dev/2006-09/002240.html. I tried this on my macbook pro (ATI Mobility Radeon X1600) and the printout says "[glsl_program]: vertex shader running in software" which, according to the discussion was not the case earlier.
to get noise textures working on the hardware, it is not possible to load a 3d noise texture to the shader, as of yet?
marius.
hello,
Chris says that it was working but with very bad performance. so it's probable that it use to work in software without warning. So it's good to have this worning.
I never try using 3D noise texture. i usually make noise adding 2D texture.
tell me if you got something to work
Cyrille
marius schebella a écrit :
hi,
this is related to an old thread between cyrille and chris http://lists.puredata.info/pipermail/gem-dev/2006-09/002240.html. I tried this on my macbook pro (ATI Mobility Radeon X1600) and the printout says "[glsl_program]: vertex shader running in software" which, according to the discussion was not the case earlier.
to get noise textures working on the hardware, it is not possible to load a 3d noise texture to the shader, as of yet?
marius.
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