On Oct 31, 2011, at 12:05 PM, august wrote:
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
hmm. Interesting. I'll check that out. If that is built, then compiling readanysf~ shouldn't be too hard, I think. Packaging might be something else, however.
Packaging should be easy, just included all the needed .dlls into the readanysf~ folder. No install_name_tool trickery like on Mac OS X.
I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x unless someone can spend some time debugging that.
Any ideas what the crash was about? I don't have a mac. Otherwise, I'd test it.
This is a 64-bit build on Mac OS X 10.6 running in a 64-bit Pd-extended. I create a [readanysf~], then I get help on it. Then I click on the [open http://wnycam.streamguys.com( msg, it pauses and gives me this dump. Opening a .mov does the same thing:
The Mac OS X crash logger says:
Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x00007fff87661a6a __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff876618f9 nanosleep + 148 2 libSystem.B.dylib 0x00007fff87661863 usleep + 57 3 pd 0x0000000100056f8c pa_send_dacs + 380 4 pd 0x000000010002e701 m_mainloop + 209 5 pd 0x000000010003022d sys_main + 1469 6 pd 0x00000001000015f2 _start + 224 7 pd 0x0000000100001511 start + 33
I'll try more later. You can also get GUI access to a PdLab Mac if that's useful.
.hc
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I have always wished for my computer to be as easy to use as my telephone; my wish has come true because I can no longer figure out how to use my telephone." --Bjarne Stroustrup (creator of C++)