http://homepage.mac.com/tigital
...like the subject line says: it's not finished (what is?), but it's at a spot where I think people can start learning/experimenting...no source yet, far too much ugly debug stuff in there now, and I want to do a major change to how the film/movie's are loaded (mac side only)...
...also, I'm building this in Project Builder as a bundle. Unfortunately, pd won't load it as a bundle: right now I have to open up the bundle and navigate to the 'executable/library', then pull it out and place it in the same place that the bundle is, then delete the bundle and finally rename the moved library "GEM.pd_darwin"...this then is loaded just fine by pd (btw, I'm using pd-0.35-test29)...anyone have an idea how to get around this/do it correctly? I figure that the source and project builder stuff should wait to be released when this is worked out...
oh, and here's some stuff from my first attempt at a readme...start banging away and send me some bug reports!
enjoy, jamie
-------------- beta1 release:
- Place GEM.pd_darwin in your pd-0.35-testX/extras folder - To run pd with GEM, add "-lib GEM" to your command for pd ie: /Applications/pd-0.35-test29/bin/pd -lib GEM - The default graphics window is at [offset 0 0]...you can change this in any patch by adding a message to [gemwin] for [offset x y] - The graphics window is defaulted to 500x500 on the main monitor: the dimensions can be changed, but I haven't made it aware of multiple monitors (yet), or fullscreen for that matter... - pix_imageInPlace doesn't seem to work - 3d font/text isn't implemented yet... - when using pix_movie or pix_film, you can load *.mov or *.mpg, but the *.mpg will crash, because it can't tell the # of frames or framerate yet...*.avi's won't load if they are in Indeo compression - *.obj 3d models load, but only do this after a window has been created. There are several examples that use a [loadbang] to load everything on opening the patch, but we need an OpenGL context to do this on the mac, which means you need to open a graphic window before you can load a model... - particles seem to work fine - no saving of images/movies yet - no video input yet (soon!) - mouse, tablet, and orb input aren't working - Remember, this is a debug version, so there's lots of output to the console about what's going on, and no compiler optimizations are on