Same Canvas, I'm not crazy!!!
Many canvases.
I'll post to the list if I can get a test patch working that shows this odd baseline CPU problem.
.b.
Mathieu Bouchard wrote:
On Tue, 22 Jan 2008, B. Bogart wrote:
The patch I'm trying to extend is somewhere between 25,000 and 27,000 objects. (using grep obj to count em)
Is this really all in the same canvas (patcher) without counting subpatches and abstractions? If it is, then you've hit the linked-list problem for real. If it isn't... well, it might be a different linked-list problem that I haven't noticed so far or that I don't remember about.
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