Hi miller:
Thanks for your reply, I found the links below in implementing the minimal standard/Lehmer RNG.
http://www.sbc.su.se/~per/crng/seminar/rng5.html http://www.cs.virginia.edu/~jcc5t/classes/undergrad/simulation/random/rng.c
In addition, what is the period of the homebrew method? Also, are the large numbers 435898247, 382842987 specifically chosen or they works as long as they a sufficiently large?
Cheers
CHUN
On 25/10/04 5:00 am, "Miller Puckette" mpuckett@man104-1.ucsd.edu wrote:
Hi Chun,
It's a simple, homebrew pseudo-random number generator. I'm not sure where you can find the theory of pseudorandom number generators, but basically the val = val * 435898247 + 382842987 step mixes up the set of odd 32-bit integers in a very complicated way.
cheers Miller
On Fri, Oct 22, 2004 at 12:28:11AM +0100, chun lee wrote:
Hi there:
Out of curiosity, I thought I will take a look at how [noise~] is implemented. While knowing just enough C to write little externals, I am a bit puzzled at the method in which the random number is obtained in here as I only know of rand() method in ANSI C. I also looked at the code for [random] and they look similar. Homebrew?
I wonder if anyone could provide some comments on the code or explain a little so that I can know how it works.
static t_int *noise_perform(t_int *w) { t_float *out = (t_float *)(w[1]); int *vp = (int *)(w[2]); int n = (int)(w[3]); int val = *vp; while (n--) { *out++ = ((float)((val & 0x7fffffff) - 0x40000000)) * (float)(1.0 / 0x40000000); val = val * 435898247 + 382842987; } *vp = val; return (w+4); }
Many thanks
Yours
CHUN
PD-dev mailing list PD-dev@iem.at http://iem.at/cgi-bin/mailman/listinfo/pd-dev