Excellent work with the particles - this will be a great improvement.
GEM really needs this sort of thing to allow visual complexity without incredible patch complexity.
I think it would be interesting to have other sorts of geometric collections as well... the path is clear now!
daniel
On 29/4/03 6:12 PM, "chris clepper" cclepper@artic.edu wrote:
Particles:
the long awaited [part_render] (couldn't think of a better name) ! everything that is below the [part_render] will be used as a basic particle (like textured models (ok, this might be a little bit exhaustive))
this is really nice. i have changed the demo patch to include a pix_filmYUV and pix_texture and it workds really great even with DV! very little extra CPU load for 5 generated particles and a killold of 10 to 20. make your own particles is the way to go.
[part_info] is similar to [part_render] but doesn't actually transform a render-list but rather provides all particle-properties as lists.
this is great too. so dead simple i couldn't believe it. now the thing i want to add is doing some sort of alpha blending and color fading on the particles as they 'age'. so instead of just disappearing when they die they fade to black. i have tried to do this using the position output and the 4th arg to [color] but it's not very effective. the particle lib doesn't seem to do much with alpha channels that i've found so maybe this has to be added in.
1+2. there are 2 demo-patches in particle i hope, this will make the particle-system finally "useful" (personally i didn't like the dot/line particles)
yeah this is an improvement, a big one. thanks.