This is really great ! Having Gem working on OSX will surely attract many people. Somebody (Daniel ?) said that there is a CVS around for the OSX port. Is this on your side ? I would really like to look at the sources, (Dont mind if they have debug messages :). Are you in contact with Johannes regarding this ? Will there be a chance to merge your changes with the gem0-87 code ?
Thanks for doing this, greetings
Guenter
On Sat, 6 Jul 2002, tigital wrote:
http://homepage.mac.com/tigital
...like the subject line says: it's not finished (what is?), but it's at a spot where I think people can start learning/experimenting...no source yet, far too much ugly debug stuff in there now, and I want to do a major change to how the film/movie's are loaded (mac side only)...
...also, I'm building this in Project Builder as a bundle. Unfortunately, pd won't load it as a bundle: right now I have to open up the bundle and navigate to the 'executable/library', then pull it out and place it in the same place that the bundle is, then delete the bundle and finally rename the moved library "GEM.pd_darwin"...this then is loaded just fine by pd (btw, I'm using pd-0.35-test29)...anyone have an idea how to get around this/do it correctly? I figure that the source and project builder stuff should wait to be released when this is worked out...
oh, and here's some stuff from my first attempt at a readme...start banging away and send me some bug reports!
enjoy, jamie
beta1 release:
- Place GEM.pd_darwin in your pd-0.35-testX/extras folder
- To run pd with GEM, add "-lib GEM" to your command for pd ie: /Applications/pd-0.35-test29/bin/pd -lib GEM
- The default graphics window is at [offset 0 0]...you can change this in any patch by adding a message to [gemwin] for [offset x y]
- The graphics window is defaulted to 500x500 on the main monitor:
the dimensions can be changed, but I haven't made it aware of multiple monitors (yet), or fullscreen for that matter...
- pix_imageInPlace doesn't seem to work
- 3d font/text isn't implemented yet...
- when using pix_movie or pix_film, you can load *.mov or *.mpg, but the *.mpg will crash, because it can't tell the # of frames or
framerate yet...*.avi's won't load if they are in Indeo compression
- *.obj 3d models load, but only do this after a window has been
created. There are several examples that use a [loadbang] to load everything on opening the patch, but we need an OpenGL context to do this on the mac, which means you need to open a graphic window before you can load a model...
- particles seem to work fine
- no saving of images/movies yet
- no video input yet (soon!)
- mouse, tablet, and orb input aren't working
- Remember, this is a debug version, so there's lots of output to the console about what's going on, and no compiler optimizations are on
PD-dev mailing list PD-dev@iem.kug.ac.at http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-dev