Claude Heiland-Allen wrote:
I'd be more worried about what to do when arbitrary atom-type-agnostic objects keep copies of my atoms around long after my world has deallocated the memory pointed to, and what to do when those expired atoms come back into my world...
well yes, this is something you (the developer using arbitrary types) has to worry about. i guess chances are low that something like a reference counter will make it into t_atom
fgmadsr IOhannes