I'm working on a project with 64 soundfiler~ objects which may or may not be used all at once. I've noticed in the debugger that the each object is using a thread after instantiation, even when not actually reading a file. Is this normal? If so, what's the reasoning? I'd think it would be better, resource-wise, to spin up a thread as needed. Does starting/joining a thread take too long and break determinacy?
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