Hi all,
I posted this in the gem-dev list but maybe someone here can give a some advise or a different solution for my problem. The reason I am trying to use gem is because they have already figured out the glLoop problem between openGL and Pd. Also because I then would have access to the other gem objects.
I am trying to transcribe this glut application here:
http://www.nada.kth.se/~gustavt/fluids/
into a gem object. At first at thought it would be easy seeing as the code was pretty much working but I am having a tough time of it. I compiled the original application and it works perfect but it seems like when I convert it to a gem object I get nothing.
Here are some things I am assuming, please correct me... 1. glut and openGL/Gem use the same measurements like when I use glVertex2f(px, py); it is the same in both. 2. Instead of using the glut mouse controls I can use a list inlet to get x and y coordinates.
Other than that I pretty much copied the app and used render(GemState *state) to put all of the rendering stuff into. But I still cant get it to work. I get a black screen. I think it is probably drawing somewhere of screen but I really cant seem to figure out how to fix the problem. If anyone can give me a clue I would appreciate it. Thanks, Alain