On Friday 14 March 2003 08:42, chris clepper wrote:
An open question: does SDL encapsulate enough glx/wgl/mac os features to
support pbuffers and multiple rendering contexts in a platform independent way?
an nvidia engineer told me pbufs don't work on osx yet. he sent me these links for a linux/windows pbuffer abstraction:
OSX can render from an offscreen buffer to a texture. here's some sample code: http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/AGLSurfaceTex ture.htm
thanks chris. no more reasons for writing platform dependent stuff then,, <cough>
:)