On Sun, 27 Nov 2005, Tim Blechmann wrote:
btw i'm making efforts to "fix" warnings that i get with using "scons wall=1", which turns on "-Wall" in gcc. This is so that new warnings are more easily noticed, and because unused variables make the code more difficult to understand.
well, i once started to work on this, but stopped, after realizing that it makes merging the code _much_ more difficult ... please think about this, before checking it the core ...
Too late, I've checked it into devel_0_39 several hours ago.
Here's a bit of the chat with Tim on #dataflow:
<matju> tim: however i think that it shouldn't be you doing all the work <matju> tim: "if i would have worked on a day job during the time i read diffs, merged files or rewrote things, i could easily afford a fancy powerbook and a few licenses of max/msp" -- Tim Blechmann
<matju> tim: i propose organising a special dev meeting everytime there is a merge to do. then we can discuss what to merge and what not to merge and how it should be done, and by looking at the merge process we'll have a better overview of the directions both pd's are taking, *and* we will be able to share the work of merging so that you don't have to do all of it yourself
<tim> matju: a merging dev meeting would definitely be of some help ... the best would be to have maintainers for the different parts of pd ... d_ m_ g_ x_ s_ ... but there are too little people, who are familiar with the pd source code and who would be willing to work on devel
<matju> tim: i could volunteer for m_* and/or x_*; i'm certainly going to leave d_* to you; and g_* is out of my scope now; ... i could do s_* except the #ifdef-ridden crossplatform parts.
<matju> tim: whenever you think it's best to do a merge, just organise a meeting here, or ask me to organise one
<matju> tim: actually i'll finish handling the warnings and will deal with the consequences when they come
____________________________________________________________________ Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju Freelance Digital Arts Engineer, Montréal QC Canada