I'm going to try ifdeffing it out on Mac OS X and Windows: http://pure-data.svn.sourceforge.net/viewvc/pure-data?view=rev&revision=...
Perhaps it makes sense for it to wait longer than 1 second? Like maybe 2 or 3 before closing things and maybe it'd cause less false positives.
.hc
On Apr 26, 2010, at 10:49 PM, Lee Azzarello wrote:
I have also seen this prior to a performance on OS X. The solution was to quit PD and restart the patch. It made the sound check a little more stressful so I'm in support of removing it if it's a false positive for the audio actually being stuck on that platform.
-lee
On Sun, Apr 25, 2010 at 4:26 PM, Miller Puckette mpuckett@imusic1.ucsd.edu wrote:
Well, on some systems, the audio device sometimes hangs, and this stops Pd dead -- you have to kill it and start over. I haven't seen it happen on a Mac. So it might be a good idea to #ifdef it away for Mac but keep it in for windows.
cheers Miller
On Sun, Apr 25, 2010 at 06:52:40PM -0400, Hans-Christoph Steiner wrote:
So there is some code in m_sched.c which closes the audio device. On Mac OS X, it gets triggered when the computer goes to sleep, and then Pd can't play audio any more unless you cycle the DSP or restart Pd. This is an source of confusion for newbies and annoyance for users. I don't quite understand why there is this code to close the audio device? Can I just #ifdef it out for Mac OS X?
/* on 32nd idle, start a clock watch; every 32 ensuing idles, check it */ if (idlecount == 32) idletime = sys_getrealtime(); else if (sys_getrealtime() - idletime > 1.) { post("audio I/O stuck... closing audio\n"); sys_close_audio(); sched_set_using_audio(SCHED_AUDIO_NONE); goto waitfortick; }
It also seems to get triggered a lot on Windows, but I don't know why. Perhaps this isn't really needed?
.hc
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