I dont know how to send my code to the list. Can I attach it to an email, or copy and paste it to an email? What is the proper way? BTW I was able to get it to work somewhat by using glVertex3f(px, py, -1) intead of glVertex2f(px, py). for some reason nothing is seen above z depth -1 in Gem. Also I had to use perspec 1 640 1 480 1 50 and view 00 50 to get the right size in Gem. Now I am just trying to figure out other problem areas. Thanks for your reply, Alain
On Aug 3, 2007, at 9:08 AM, cyrille henry wrote:
nosehair911@bellsouth.net a écrit :
Hi all, I posted this in the gem-dev list but maybe someone here can give a some advise or a different solution for my problem. The reason I am trying to use gem is because they have already figured out the glLoop problem between openGL and Pd. Also because I then would have access to the other gem objects. I am trying to transcribe this glut application here: http://www.nada.kth.se/~gustavt/fluids/ into a gem object. At first at thought it would be easy seeing as the code was pretty much working but I am having a tough time of it. I compiled the original application and it works perfect but it seems like when I convert it to a gem object I get nothing. Here are some things I am assuming, please correct me...
- glut and openGL/Gem use the same measurements like when I use
glVertex2f(px, py); it is the same in both. 2. Instead of using the glut mouse controls I can use a list inlet to get x and y coordinates. Other than that I pretty much copied the app and used render (GemState *state) to put all of the rendering stuff into. But I still cant get it to work. I get a black screen. I think it is probably drawing somewhere of screen but I really cant seem to figure out how to fix the problem. If anyone can give me a clue I would appreciate it.
sending your source to the list would allow anyone to have a look... cyrille
Thanks, Alain _______________________________________________ PD-dev mailing list PD-dev@iem.at http://lists.puredata.info/listinfo/pd-dev