IOhannes m zmoelnig wrote:
personally i would prefer most, if tooltips would be available for _every_ object and they should be set via the preferences (right-click) menu. this of course does not deal at all with the way how this information is stored within a pd-patch. probably it would be a good idea to do it similar to the way arrays are stored inline.
There would also need to be a function to register default tooltips in hard-coded externals. Something like:
void settooltipsymbol(t_class *c, t_symbol *s, t_object *iolet);
e.g. something like
#X obj 100 100 inlet; #G tooltip reset the game #X obj 100 200 outlet; #G tooltip finished! #X connect 0 0 1 0 #G tooltip here flows the data #G color red
#G (like "Gui") is attached to the preceding "#X" line. i would prefer "#P" (Properties), but this is already taken by the good olde Patcher.
Or #I (Info)?
Martin