Bugs item #3611031, was opened at 2013-04-16 01:09 Message generated for change (Tracker Item Submitted) made by jmmmp You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=478070&aid=3611031...
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: João Pais (jmmmp) Assigned to: Nobody/Anonymous (nobody) Summary: Autopatch sticky + mini-bug
Initial Comment: Hi,
was trying out autopatch, and wanted to add the following for discussion: - unlike edit mode, autopatch is more of a general feature than a feature that is dependent on which canvas it gets activated. Wouldn't it make sense that when autopatch is on, it's active for the whole Pd environment? Just like Perf mode and Autotips - and btw, maybe also Magic glass should behave like that? - when using autopatch with an object that has no outlets, the following text comes out in the console: "audio-detect.pd 2 0 3 0 (outlet->text) connection failed". Would it be possible to switch it off when objects have no outlets? - where is it possible to change the distance between autopatched objects? Does it involve recompiling Pd, or just editing a value in some .tk file?
And: - Since you added alt+key combinations to access the menus, isn't is possible to add also key commands inside each menu, as normal? E.g. o for open, n for new, etc.
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You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=478070&aid=3611031...