I can't remember, are questions related to pd's C API appropriate for pd-list, or are they better asked here? It seems that everyone who responds to those questions is on this list just as much, anyway.
I have been mucking around with opening and closing pd patches using API calls instead of pd's messaging system. The reason for this is that I would like to be able to manage (open/close) multiple instances of a patch, and be able to send each copy of the patch a unique message via its $0 argument (see http://www.mail-archive.com/pd-list@iem.at/msg41648.html). So far, the method has been to hack glob_evalfile to look like:
t_canvas *glob_evalfile(t_pd *ignore, t_symbol *name, t_symbol *dir) { t_pd *x = 0; /* even though binbuf_evalfile appears to take care of dspstate, we have to do it again here, because canvas_startdsp() assumes that all toplevel canvases are visible. LATER check if this is still necessary -- probably not. */ t_canvas *x_canvas = 0; int dspstate = canvas_suspend_dsp(); binbuf_evalfile(name, dir); while ((x != s__X.s_thing) && (x = s__X.s_thing)) { x_canvas = canvas_getcurrent(); vmess(x, gensym("pop"), "i", 1); } pd_doloadbang(); canvas_resume_dsp(dspstate); return x_canvas; }
The only addition is that x_canvas is retrieved before x is 'popped' off of pd's global stack, and is then returned, giving me a handle to close that particular patch with something like:
canvas_menuclose(x_canvas, 0);
But I realize that in global_evalfile, t_pd and x_canvas point to the same address space. This leads me to ask, what is the difference between these two pointers? Is t_canvas a t_pd along with variables for its graphical nature?
Mathieu also pointed to me (as I was using the first set of these) that canvas_setcurrent() and canvas_unsetcurrent() are aliases of pd_pushsym() and pd_popsym(). Is there a good reason to use one over the other?
Last question: Does anyone see a way that I could get the value of x in glob_evalfile above without changing the function? I don't think it is a dangerous change (and it looks like I could just hand x.gl_pd to canvas_menuclose, thereby not really needing a t_canvas pointer), but I would of course prefer to not change the API if possible.
Cheers, Rich