hello,
Chris says that it was working but with very bad performance. so it's probable that it use to work in software without warning. So it's good to have this worning.
I never try using 3D noise texture. i usually make noise adding 2D texture.
tell me if you got something to work
Cyrille
marius schebella a écrit :
hi,
this is related to an old thread between cyrille and chris http://lists.puredata.info/pipermail/gem-dev/2006-09/002240.html. I tried this on my macbook pro (ATI Mobility Radeon X1600) and the printout says "[glsl_program]: vertex shader running in software" which, according to the discussion was not the case earlier.
to get noise textures working on the hardware, it is not possible to load a 3d noise texture to the shader, as of yet?
marius.
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