Hey all,
I'm trying to track down a strange baseline CPU usage in a patch of mine. Basically I load the patch and it will show a certain baseline CPU amount, even with audio off, no rendering, and no control messages flowing (except for those initially set off by the loadbangs). loading with -noloadbang does not show the baseline CPU.
The amount of CPU seems proportional to the number of abstractions in the patch (about 800 kills the machine at 90%+, 400 uses about 40%)
So I'd like to see what PD functions are using up all the CPU.
I've compiled a PD with ./configure --enable-debug and I do see the -g in the makefile, but oprofile still only shows "pd" as a blackbox.
For Gem I needed to do something with the "strip" stuff, but I don't see any corresponding features in the PD makefile.
Any suggestions?
Thanks all,
B. Bogart