Hey all,
I'm wondering what is the best way to pass whole objects, or even better the whole GL scene from one machine to another over network? So it gets rendered on one machine, but all the control patch stuff is on another machine.
I was thinking that it may be possible to send the gemchain over socket connections as one can send them over PD send and receives. for example you have a gemhead on machine A, sending over a socket to machine B. Machine B connects the socket output to a gem chain. The output of the gem chain is sent via another socket connection back to machine A where its connected to a geometry object.
Anyhow I'd love to hear any thoughts on the matter.
Thanks Ben