Thanks, will look into it ;)
On 17 Jan 2023, at 21.08, Alexandre Torres Porres porres@gmail.com wrote:
the information about delay and keeping things in sync is in the [pd execution order] suboatch in the help files
Em ter., 17 de jan. de 2023 às 17:07, Jakob Skouborg <syntaxerror60@hotmail.com mailto:syntaxerror60@hotmail.com> escreveu: Yes, I checked help patches, I saw that they are kind of opposite, the send~ and the catch~. I was just wondering if there were any differences “under the hood”?
Do you for example know if there is a block of delay added to catch~ or tabsend~, like Miller mentioned there would be if the symbol naming feature was added to send~?
Best wishes, Jakob
On 17 Jan 2023, at 21.01, Christof Ressi <info@christofressi.com mailto:info@christofressi.com> wrote:
Beside that you can have several throw~ with same name and only one send~ with a specific name?
That's the main point. You can have several [catch~] objects summing into the same [throw~] object. Conversely, you can have many [receive~] objects reading from the same [send~]. So in a way they do the exact opposite.
On 17.01.2023 20:57, Jakob Skouborg wrote:
I’ve never used catch~ or throw~before. Tried it and it works :)
Just out of curiosity, what's the difference between send~/receive~ and throw~/catch~? Beside that you can have several throw~ with same name and only one send~ with a specific name? Is there a block of delay added to throw~, like Miller mentioned there would be for send~, if we add the option to change name with a symbol?
Best wishes, Jakob
On 17 Jan 2023, at 20.47, Alexandre Torres Porres <porres@gmail.com mailto:porres@gmail.com> wrote:
so, [throw~] can set the destination, why not use it?
Em ter., 17 de jan. de 2023 às 16:44, Christof Ressi <info@christofressi.com mailto:info@christofressi.com> escreveu:
I see, I wonder why exactly you need this, like a specific use case.
One concrete example: you have a modular system where the output of an abstraction may be used by other abstractions, but they do not know anything about each other. For this you might want to use a [send~] and [receive~] objects where the names are chosen by the user, e.g. with symbol atoms.
In general it's problematic if a parameter can only be set as a creation argument because sometimes not everything is known at creation time. This can be worked around with dynamic patching, but as we know, this is not "officially" supported.
@Miller: a settable [send~] can be written easily, you just have to call canvas_update_dsp() after changing the name. Of course, this is not realtime-safe, but it's better than nothing.
Christof
On 17.01.2023 20:21, Alexandre Torres Porres wrote:
Em ter., 17 de jan. de 2023 às 16:07, Jakob Skouborg <syntaxerror60@hotmail.com mailto:syntaxerror60@hotmail.com> escreveu: I will check the ELSE options, thanks, all though it is the sender that doesn’t offer option to change name.
For adding it to Vanilla version, Miller gave an answer, which indicated there is not an easy way to do it, without adding a block of delay. But nice to see that an issue has been raised, mentioning it.
The issue on github is for an inlet to receive, not being able to set send name in [send~].
I just need to be able to change the send~ name.
I see, I wonder why exactly you need this, like a specific use case.
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