Hey all,
I'm wondering what is the best way to pass whole objects, or even better
the whole GL scene from one machine to another over network? So it gets
rendered on one machine, but all the control patch stuff is on another
machine.
I was thinking that it may be possible to send the gemchain over socket
connections as one can send them over PD send and receives. for example
you have a gemhead on machine A, sending over a socket to machine B.
Machine B connects the socket output to a gem chain. The output of the gem
chain is sent via another socket connection back to machine A where its
connected to a geometry object.
Anyhow I'd love to hear any thoughts on the matter.
Thanks
Ben