Update of /cvsroot/pure-data/doc/tutorials/intro
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4077
Modified Files:
README.txt TODO sorting_messages_by_selectors.pd
sorting_messages_by_type.pd
Added Files:
24.turning_on_and_off.pd 25.properties.pd 26.sliders.pd
27.guis.pd 28.gui_objects.pd 29.nervous_guis.pd
building_lists.pd comparing_numbers.pd creation_arguments.pd
grabbing_keystrokes.pd selecting_events.pd
storing_a_number_globally.pd using_lists.pd
Removed Files:
24.guis.pd 25.gui_objects.pd 26.nervous_guis.pd arguments.pd
Log Message:
integrated lots of ideas and content from ggkarman's Tutoriales pd
--- 25.gui_objects.pd DELETED ---
--- NEW FILE: 24.turning_on_and_off.pd ---
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;
#X text 183 122 <-- click here;
#X obj 160 171 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 186 171 bangs once a second (1000ms);
#X text 15 371 The object is called [tgl] or you can get it from the
"Put" menu.;
#X text 14 63 Many objects can be switched on and off using a toggle.
A toggle outputs 0 for off \, and an number for on.;
#X text 11 217 By default \, a toggle outputs 1 for on \, but you can
change that to any number by selecting the "Properties" dialog.;
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--- 26.nervous_guis.pd DELETED ---
--- NEW FILE: 27.guis.pd ---
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#X text 197 543 graz \, austria 2001;
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#X restore 99 349 pd animate_vu;
#X obj 99 331 tgl 15 1 empty empty empty 8 -8 0 10 -262144 -1 -1 1
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#X text 360 8 toggle = tgl;
#X text 68 198 hslider = hsl;
#X text 430 271 vslider = vsl;
#X obj 13 160 print initial_bang;
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#X msg 234 390 \; nerv_bng color \$1 \$2 \$3;
#X msg 445 192 \; nerv_bng size \$1;
#X msg 250 51 \; nerv_bng bang;
#X obj 234 340 * -1;
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#X msg 226 322 \; nerv_tgl color \$1 \$2 \$3;
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18 -225280 -1109 0;
#X text 12 62 "selectable dimensions(pix): size:" = square-size of
the;
#X text 10 35 "dimensions(pix): size:" = square-size of the gui-objects
;
#X text 10 48 "dimensions(pix)(pix): width: height:" = width & height
;
#X text 11 177 "visible_rectangle(pix)(pix): width: height:" = width
&;
#X text 11 104 "flash-time(ms)(ms): intrrpt:" = flash-interrupt-time
;
#X text 411 62 selectable top-left corner of my_canvas in pixels.;
#X text 415 35 in pixels.;
#X text 11 76 "flash-time(ms)(ms): hold:" = flash-hold-time in msec
=;
#X text 405 76 duration of activity \, if a bang-object was activated
;
#X text 400 48 of the rectangular gui-object in pixels.;
#X text 402 177 height of a visible \, deactivated rectangle in pixels.
;
#X text 14 224 "new&old" or "new-only" = the radiobutton-object changes
its;
#X text 441 224 state in 2 ways:;
#X text 198 237 "new&old"-mode: output sends previous state off \,
current;
#X text 596 237 state on \;;
#X text 197 250 "new-only"-mode: output sends only current state on.
;
#X text 14 280 "steady on click" or "jump on click" = the 2 slider-objects
;
#X text 481 322 immediately to new mouse-position \,;
#X text 12 413 "label: font: fontsize:" = font-properties of label.
;
#X text 15 429 "colors:" = a click on radiobuttons "background:" \,
;
#X text 370 429 "front-color:" or "label-color:" activates the color-fields
;
#X text 174 193 if "init"-mode is selected \, the object displays and
puts;
#X text 15 266 "number:" = number of buttons of a radiobutton.;
#X text 205 89 by any message-event or by a mouse-click.;
#X text 388 104 in msec = duration of inactivity \, if an already;
#X text 205 117 activated bang is activated once more.;
#X text 11 132 "output-range: left: right:" = hslider-bounds;
#X text 332 132 for input- as well as output-values.;
#X text 332 146 for input- as well as output-values.;
#X text 11 146 "output-range: bottom: top:" = vslider-bounds;
#X text 12 193 "init" or "no init" =;
#X text 571 193 out its previously saved value.;
#X text 174 208 if "no init"-mode is selected \, nothing will happen.
;
#X text 433 280 react to mouse-click in 2 ways:;
#X text 201 294 "steady on click"-mode: slider-knob stays in position
\,;
#X text 225 307 mouse and knob will move parallel \;;
#X text 200 322 "jump on click"-mode: slider-knob jumps;
#X text 224 338 positions of mouse and knob will be identical \;;
#X text 402 353 receive-object with the same send-symbol-name.;
#X text 11 368 "receive-symbol:" = a send-object with the same;
#X text 11 353 "send-symbol:" = an output-message can be received by
a;
#X text 347 368 symbol-name can send an input-message to the gui-object.
;
#X text 13 383 "label: name:" = visible name of a gui-object \;;
#X text 343 383 it will be moved together with the gui-object.;
#X text 12 397 "label: x_off: y_off:" = coordinates of the label in
;
#X text 382 397 relation to top-left corner of gui-object.;
#X text 207 444 on the right side which display the current color of
the;
#X text 605 444 item \;;
#X text 11 161 "non-zero-value: value:" = toggle has 2;
#X text 292 161 value-states: zero and this value.;
#X text 208 460 to select a different color \, click on one of the
30 small;
#X text 614 459 preset-color-buttons \;;
#X text 208 475 each color (background \, front \, label) can be tuned
by its;
#X text 235 490 RGB-values (0 .. 252 \, step 4) and a click on the
set-button.;
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#X text 11 43 Select a gui-object \, then navigate the object by using
the 4 direction-keys: UP \, DOWN \, LEFT or RIGHT.;
#X text 12 70 If you press the SHIFT-Key too \, the object will move
10 times faster.;
#X restore 308 331 pd move;
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#X text 10 39 if you want to send to \, or to receive from gui-objects
;
#X text 394 39 in abstractions \,;
#X text 36 52 you have to write into the property-entry:;
#X text 44 67 #1-label (instead of \$1-label).;
#X text 25 103 type #0-uniquelabel (instead of \$0-uniquelabel).;
#X text 9 88 if you want a unique send-receive-symbolname:;
#X restore 299 391 pd dollar;
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#X text 366 99 in pixels.;
#X text 9 84 "size 15 128" = change width & height;
#X text 9 159 "flashtime 50 600" = change flash-interrupt- and flash-hold
;
#X text 424 160 -time of bng-object.;
#X text 9 174 "pos 150 170" = change the x-y-position of the top-left
;
#X text 400 173 corner of a gui-object in pixels \;;
#X text 139 188 "pos 0 0" is the top-left corner of your window \;
;
#X text 143 204 the positive directions of x- and y-axes are right
and down.;
#X text 12 415 "receive togui" = change receive-name of object.;
#X text 12 431 "label its_me" = change label-text of object.;
#X text 12 446 "label_pos 20 8" = change offset-coordinates of label-text.
;
#X text 12 461 "label_font 0 10" = change font and fontsize of label-text.
;
#X text 12 340 "steady 1" change slider-knob-behaviour on mouse-click.
;
#X text 13 522 "lin" = change scale-mode of slider to linear.;
#X text 14 537 "log" = change scale-mode of slider to logarithmical.
;
#X text 333 355 to output only the new state.;
#X text 273 84 of sliders and vu in pixels.;
#X text 12 477 "init 1" = change initial loadbang-mode of gui-objects
;
#X text 12 400 "send fromgui" = change send-name of gui-objects \,
;
#X text 12 325 "number 10" = change number of buttons of radio-button.
;
#X text 9 128 "range 0.1 10.0" = change slider-boundaries for;
#X text 344 128 input- as well as output-values.;
#X text 13 492 "set 64" = change only the inner state and display of
gui-;
#X text 11 33 all gui-objects (bng \, hsl \, vsl \, tgl \, rdb \, cnv
and vu);
#X text 9 113 "vis_size 800 600" = change width & height;
#X text 309 113 of visual rectangle of my_canvas in pixels.;
#X text 359 400 except vu and my_canvas.;
#X text 395 477 except vu and cnv.;
#X text 421 492 objects \, except bng and cnv \;;
#X text 85 47 understand input-messages which change their properties.
;
#X text 11 222 "delta 15 17" = move the gui-object in relation to its
;
#X text 397 222 current position (in pixels).;
#X text 333 371 to first release the previous button \,;
#X text 144 385 then output the state of the new button.;
#X text 12 371 "double_change" change radio-button-behaviour;
#X text 12 355 "single_change" change radio-button-behaviour;
#X text 147 507 no output will result.;
#X text 9 99 "size 15" = change square-size of rdb \, bng and tgl;
#X text 9 143 "nonzero 127.0" = change the nonzero-value of toggle.
;
#X text 15 552 "get_pos" = if my_canvas has a receive-name and a send-name
;
#X text 434 552 and you send the;
#X text 272 237 front- and label-color of object with one of 30 presets.
;
#X text 277 252 label-color of vu and my_canvas with one of 30 presets.
;
#X text 504 282 (0 .. 255);
#X text 558 568 coordinates.;
#X text 149 568 message "get_pos" to it \, you receive the current
x- and y-;
#X text 85 59 except cnv has no inlet \, so you have to send messages
;
#X text 85 71 to its receive-label (edit properties).;
#X text 11 237 "color 0 22 22" = change background- \,;
#X text 11 252 "color 0 22" = change background- and;
#X text 13 268 "color -1.67772e+007 (-1) -1" = change background- \,
;
#X text 364 267 (front-) and label-color of object with RGB-values.
;
#X text 149 283 the RGB-value will be calculated: -65536*RED-value
;
#X text 592 309 - 1;
#X text 422 309 - BLUE-value (0 .. 255);
#X text 394 296 - 256*GREEN-value (0 .. 255);
#X restore 294 453 pd messages;
#X obj 225 259 cnv 1 350 1 empty empty empty 20 12 2 20 -258699 -66577
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#X msg 31 88 \; pd dsp \$1;
#X obj 20 199 cputime;
#X obj 20 178 t b b;
#X text 15 11 dsp;
#X text 48 439 (c) musil(a)iem.kug.ac.at;
#X text 90 452 IEM KUG;
#X text 59 65 1/0 = ON/OFF;
#X text 97 313 CPU-load;
#X obj 62 126 loadbang;
#X obj 20 126 sel 1;
#X text 65 464 graz \, austria 2001;
#X text 64 12 turn dsp-kernel on & off \,;
#X obj 20 240 t f f;
#X text 65 408 average;
#X text 177 405 peak;
#X obj 211 154 f;
#X obj 146 179 > -1;
#X obj 169 155 f -1;
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#X text 74 37 -dsp-load in %;
#X text 65 24 measure average- and peak-;
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#X obj 246 207 r pd;
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#X text 245 318 to toggle input;
#X msg 246 283 \; dsp_tgl set \$1;
#X obj 247 341 r dsp_tgl;
#X obj 246 257 route float;
#X obj 146 227 del 3990;
#N canvas 305 120 336 257 once 0;
#X text 7 204 (c) musil(a)iem.kug.ac.at;
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#X text 24 223 graz \, austria 2001;
#X text 8 6 once;
#X obj 19 150 bang;
#X obj 56 65 f 0;
#X text 59 7 only the first message passes through;
#X obj 19 127 t b a;
#X obj 19 100 spigot;
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#X text 52 325 IEM KUG;
#X obj 22 231 +;
#X text 8 6 1p1z;
#X text 24 334 graz \, austria 2001;
#X text 104 22 y[n] = a0*x[n] + a1*x[n-1] + b1*y[n-1];
#X text 169 53 a0;
#X text 25 34 x[n];
#X text 24 280 y[n];
#X text 209 53 a1;
#X text 249 53 b1;
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#X obj 22 133 *;
#X obj 40 160 *;
#X obj 59 182 *;
#X text 82 143 y[n-1];
#X obj 284 72 t b b b;
#X obj 40 98 f;
#X obj 59 138 f;
#X obj 22 71 t f b b;
#X text 350 63 x[n-1]init;
#X text 429 102 y[n-1]init;
#X text 147 202 1.arg: <float> a0;
#X text 147 213 2.arg: <float> a1;
#X text 147 224 3.arg: <float> b1;
#X text 63 5 <float> control-IIR-filter 1.order;
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#X text 238 99 mean;
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#X text 289 63 % cpu;
#X text 283 305 my_canvas = cnv;
#X text 312 172 radiobutton = rdb;
#X text 271 350 R;
#X text 270 370 E;
#X text 270 389 A;
#X text 270 409 D;
#X text 270 428 M;
#X text 269 447 E;
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#X floatatom 115 176 5 0 0 0 - - -;
#X text 284 216 This times how long between each;
#X text 284 232 press of the 'a' key.;
#X floatatom 215 176 5 0 0 0 - - -;
#X obj 215 152 keyup;
#X floatatom 315 176 5 0 0 0 - - -;
#X obj 315 152 keyname;
#X symbolatom 379 176 10 0 0 0 - - -;
#X text 20 231 't' key as toggle:;
#X obj 68 303 select 116;
#X obj 68 272 keyup;
#N canvas 238 530 478 328 /SUBPATCH/ 0;
#X obj 101 10 inlet;
#X obj 100 100 tgl 32 0 empty \$0-tgl empty 0 -6 0 8 -166441 -166441
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#X obj 156 68 select 1;
#X msg 172 186 color \$1 \$2 \$3;
#X msg 268 146 1 1 0;
#X msg 133 144 -65281 0 -1;
#X obj 268 85 bang;
#X obj 176 241 send \$0-tgl;
#X connect 0 0 1 0;
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#X connect 4 0 3 0;
#X connect 5 0 3 0;
#X connect 6 0 4 0;
#X coords 0 -1 1 1 32 32 1 100 100;
#X restore 68 327 pd;
#X text 13 63 Pd provides a set of objects for getting events from
the keyboard. [key] outputs on key down \, [keyup] outputs on key up
\, and [keyname] outputs both key up and key down \, and gives a symbolic
name for the current key.;
#X text 21 391 These objects will only grab keys when this window has
focus. If you click on the Pd window \, this window won't get key events
anymore.;
#X obj 376 259 key;
#X floatatom 376 283 5 0 0 0 - - -;
#X obj 475 261 keyup;
#X obj 376 312 select 97;
#X obj 475 312 select 97;
#X obj 411 341 timer;
#X floatatom 411 367 5 0 0 0 - - -;
#X connect 1 0 2 0;
#X connect 6 0 5 0;
#X connect 8 0 7 0;
#X connect 8 1 9 0;
#X connect 11 0 13 0;
#X connect 12 0 11 0;
#X connect 16 0 17 0;
#X connect 17 0 19 0;
#X connect 18 0 20 0;
#X connect 19 0 21 0;
#X connect 20 0 21 1;
#X connect 21 0 22 0;
Index: README.txt
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/README.txt,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** README.txt 7 Apr 2006 05:22:41 -0000 1.2
--- README.txt 13 Apr 2006 23:48:34 -0000 1.3
***************
*** 8,18 ****
Alexandre Castonguay
Aymeric Mansoux
! Ben Bogart
Frank Barknecht
! Hans-Christoph Steiner
Jerome Abel
Koray Tahiroglu
Malte Steiner
Max Neupert
! Miller Puckette
! Thomas Musil
--- 8,19 ----
Alexandre Castonguay
Aymeric Mansoux
! Ben Bogart <ben(a)ekran.org>
Frank Barknecht
! Gregorio GarcĂa Karman <ggkarman(a)airtel.net>
! Hans-Christoph Steiner <hans(a)at.or.at>
Jerome Abel
Koray Tahiroglu
Malte Steiner
Max Neupert
! Miller Puckette <msp(a)crca.ucsd.edu>
! Thomas Musil <musil(a)iem.at>
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#X text 8 22 Pd comes with a standard \, built-in set of GUI elements
\, which you can select from the "Put" menu.;
#X text 16 323 There are also some OS-native GUI elements available
;
#X obj 44 363 button OK;
#X obj 142 367 popup 124 25 #ffffff popup option;
#X obj 298 363 ticker ;
#X obj 495 419 envgen 200 140 1 0 ;
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#X text 112 405 [cyclone/Scope~];
#X text 23 339 [button];
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#X text 250 67 [vu];
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#X text 21 280 [vslider];
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#X text 325 278 [hslider];
#X text 107 277 [vradio];
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#X text 337 118 [nbx];
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#X text 483 294 [gcanvas];
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#X obj 85 53 t b b b;
#X obj 445 122 random 555666;
#X obj 560 128 random 773322;
#X obj 445 208 pack 0 0;
#X obj 84 32 metro 100;
#X obj 241 299 metro 1000;
#X obj 240 325 random 846352;
#X obj 241 352 % 130;
#X obj 561 155 % 110;
#X obj 560 188 + 20;
#X obj 446 149 % 30;
#X obj 445 183 + 3;
#X obj 84 11 inlet;
#X msg 239 227 \; nerv_vsl color \$1 \$2 \$3;
#X msg 445 231 \; nerv_vsl size \$1 \$2;
#X msg 64 310 \; nerv_vsl delta \$1 \$2;
#X msg 241 376 \; nerv_vsl set \$1;
#X obj 239 203 pack 0 0 0;
#X obj 239 96 random 1.67772e+07;
#X obj 271 118 random 1.67772e+07;
#X obj 304 150 random 1.67772e+07;
#X obj 239 175 * -1;
#X obj 271 151 * -1;
#X obj 304 177 * -1;
#X connect 0 0 10 1;
#X connect 1 0 0 1;
#X connect 2 0 1 1;
#X connect 2 0 0 0;
#X connect 2 1 1 0;
#X connect 3 0 9 0;
#X connect 4 0 8 0;
#X connect 5 0 10 0;
#X connect 6 0 5 1;
#X connect 7 0 6 1;
#X connect 7 0 5 0;
#X connect 7 1 6 0;
#X connect 8 0 2 0;
#X connect 9 0 7 0;
#X connect 10 0 26 0;
#X connect 11 0 3 0;
#X connect 11 0 12 0;
#X connect 11 0 29 0;
#X connect 11 1 4 0;
#X connect 11 1 13 0;
#X connect 11 1 30 0;
#X connect 11 2 31 0;
#X connect 12 0 21 0;
#X connect 13 0 19 0;
#X connect 14 0 25 0;
#X connect 15 0 11 0;
#X connect 16 0 17 0;
#X connect 17 0 18 0;
#X connect 18 0 27 0;
#X connect 19 0 20 0;
#X connect 20 0 14 1;
#X connect 20 0 18 1;
#X connect 21 0 22 0;
#X connect 22 0 14 0;
#X connect 23 0 15 0;
#X connect 23 0 16 0;
#X connect 28 0 24 0;
#X connect 29 0 32 0;
#X connect 30 0 33 0;
#X connect 31 0 34 0;
#X connect 32 0 28 0;
#X connect 33 0 28 1;
#X connect 34 0 28 2;
#X restore 113 327 pd vsl;
#X connect 0 0 1 0;
#X connect 1 0 4 0;
#X connect 1 1 6 1;
#X connect 1 1 7 1;
#X connect 1 1 8 1;
#X connect 1 1 9 1;
#X connect 2 0 3 0;
#X connect 2 0 7 0;
#X connect 3 0 5 0;
#X connect 3 0 8 0;
#X connect 4 0 2 0;
#X connect 4 0 6 0;
#X connect 5 0 9 0;
#X connect 6 0 10 0;
#X connect 7 0 11 0;
#X connect 8 0 12 0;
#X connect 9 0 13 0;
#X restore 486 46 pd control;
#X text 17 88 You can dynamically control just about everything about
most GUI objects.;
#X connect 1 0 6 0;
--- NEW FILE: creation_arguments.pd ---
#N canvas 224 22 443 587 10;
#X text 10 4 arguments;
#X obj 158 68 float;
#X text 11 25 Many objects can accept "arguments" to define their behavior.
Here is a plain [float] object:;
#X text 14 98 Here is a [float] object with an argument of "5.5":;
#X obj 156 129 float 5.5;
#X obj 166 229 float 5.5;
#X obj 166 211 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X floatatom 166 250 5 0 0 0 - - -;
#X text 13 160 Here \, the argument of "5.5" makes this [float] store
the value 5.5 by default. Clicking the bang makes [float] output the
value that it is currently storing:;
#X floatatom 173 519 5 0 0 0 - - -;
#X symbolatom 221 518 10 0 0 0 - - -;
#X obj 126 539 bng 15 250 50 0 empty empty bang -6 23 1 12 -262144
-1 -1;
#X obj 126 495 route bang float symbol list;
#X obj 173 539 bng 15 250 50 0 empty empty float -4 23 1 12 -262144
-1 -1;
#X obj 221 539 bng 15 250 50 0 empty empty symbol -12 23 1 12 -262144
-1 -1;
#X obj 269 539 bng 15 250 50 0 empty empty list -2 23 1 12 -262144
-1 -1;
#X msg 64 463 bang;
#X msg 105 463 5;
#X msg 141 463 symbol word;
#X msg 232 463 list one two three;
#X text 12 411 Some objects can accept many arguments at the same time.
For example \, you need to tell [route] what kind of data you want
\, and it will sort it based on the data type:;
#X obj 152 352 select 5;
#X floatatom 204 373 5 0 0 1 everything_else - -;
#X obj 153 373 bng 15 250 50 0 empty empty matched -52 9 0 12 -262144
-1 -1;
#X msg 151 329 5;
#X msg 120 329 3;
#X msg 183 329 7;
#X text 12 276 Some objects need to have some arguments in order to
do anything useful. For example \, you can tell [select] which number
to look for with an argument:;
#X connect 5 0 7 0;
#X connect 6 0 5 0;
#X connect 9 0 13 0;
#X connect 10 0 14 0;
#X connect 12 0 11 0;
#X connect 12 1 9 0;
#X connect 12 2 10 0;
#X connect 12 3 15 0;
#X connect 16 0 12 0;
#X connect 17 0 12 0;
#X connect 18 0 12 0;
#X connect 19 0 12 0;
#X connect 21 0 23 0;
#X connect 21 1 22 0;
#X connect 24 0 21 0;
#X connect 25 0 21 0;
#X connect 26 0 21 0;
--- arguments.pd DELETED ---
--- 24.guis.pd DELETED ---
Index: sorting_messages_by_selectors.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/sorting_messages_by_selectors.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** sorting_messages_by_selectors.pd 7 Apr 2006 00:15:27 -0000 1.1
--- sorting_messages_by_selectors.pd 13 Apr 2006 23:48:34 -0000 1.2
***************
*** 1,4 ****
! #N canvas 282 124 623 439 12;
! #X obj -60 8 cnv 15 400 40 empty empty sorting_messages_by_type 20
! 12 0 24 -228992 -66577 0;
! #X text -50 63 comment;
--- 1,3 ----
! #N canvas 290 64 632 457 12;
! #X obj 10 10 cnv 15 420 40 empty empty sorting_messages_by_selector
! 20 12 0 24 -228992 -66577 0;
Index: sorting_messages_by_type.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/sorting_messages_by_type.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** sorting_messages_by_type.pd 7 Apr 2006 00:15:27 -0000 1.1
--- sorting_messages_by_type.pd 13 Apr 2006 23:48:34 -0000 1.2
***************
*** 1,47 ****
! #N canvas 565 106 627 443 12;
! #X obj -60 8 cnv 15 400 40 empty empty sorting_messages_by_type 20
12 0 24 -228992 -66577 0;
! #X text -50 63 When processing messages \, some operations should only
! be applied to messages of a certain type. [route] allows you to sort
! messages by type:;
! #X floatatom 168 339 5 0 0 0 - - -;
! #X symbolatom 237 338 10 0 0 0 - - -;
! #X obj 100 359 bng 15 250 50 0 empty empty bang -6 23 1 12 -262144
-1 -1;
! #X obj 100 315 route bang float symbol list;
! #X obj 168 359 bng 15 250 50 0 empty empty float -4 23 1 12 -262144
-1 -1;
! #X obj 237 359 bng 15 250 50 0 empty empty symbol -12 23 1 12 -262144
-1 -1;
! #X obj 306 359 bng 15 250 50 0 empty empty list -2 23 1 12 -262144
-1 -1;
! #X obj 375 359 bng 15 250 50 0 empty empty selector_series -18 23 1
12 -262144 -1 -1;
! #X msg -43 173 bang;
! #X msg 34 196 642.3;
! #X msg 109 170 symbol moshimoshi;
! #X msg 129 194 symbol sayonara;
! #X obj -9 198 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
! #X msg 331 171 1 2 3;
! #X msg 344 194 5 for free!;
! #X msg 345 228 list here we go...;
! #X msg 345 261 not a list? nope...;
! #X msg 11 172 float 5;
#X connect 2 0 6 0;
! #X connect 3 0 7 0;
! #X connect 5 0 4 0;
! #X connect 5 1 2 0;
! #X connect 5 2 3 0;
! #X connect 5 3 8 0;
! #X connect 5 4 9 0;
! #X connect 10 0 5 0;
! #X connect 11 0 5 0;
! #X connect 12 0 5 0;
! #X connect 13 0 5 0;
! #X connect 14 0 5 0;
! #X connect 15 0 5 0;
! #X connect 16 0 5 0;
! #X connect 17 0 5 0;
! #X connect 18 0 5 0;
! #X connect 19 0 5 0;
--- 1,49 ----
! #N canvas 44 68 635 451 12;
! #X obj 10 10 cnv 15 400 40 empty empty sorting_messages_by_type 20
12 0 24 -228992 -66577 0;
! #X floatatom 282 359 5 0 0 0 - - -;
! #X symbolatom 351 358 10 0 0 0 - - -;
! #X obj 214 379 bng 15 250 50 0 empty empty bang -6 23 1 12 -262144
-1 -1;
! #X obj 214 335 route bang float symbol list;
! #X obj 282 379 bng 15 250 50 0 empty empty float -4 23 1 12 -262144
-1 -1;
! #X obj 351 379 bng 15 250 50 0 empty empty symbol -12 23 1 12 -262144
-1 -1;
! #X obj 420 379 bng 15 250 50 0 empty empty list -2 23 1 12 -262144
-1 -1;
! #X obj 489 379 bng 15 250 50 0 empty empty selector_series -18 23 1
12 -262144 -1 -1;
! #X msg 40 172 bang;
! #X msg 128 183 642.3;
! #X msg 214 159 symbol moshimoshi;
! #X msg 214 183 symbol sayonara;
! #X obj 40 197 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
! #X msg 411 171 1 2 3;
! #X msg 411 194 5 for free!;
! #X msg 411 218 list here we go...;
! #X msg 423 251 not a list? nope...;
! #X msg 105 159 float 5;
! #X text 10 63 When processing messages \, some operations should only
! be applied to messages of a certain type. [route] allows you to sort
! messages by type:;
! #X msg 423 276 selector data data;
! #X connect 1 0 5 0;
#X connect 2 0 6 0;
! #X connect 4 0 3 0;
! #X connect 4 1 1 0;
! #X connect 4 2 2 0;
! #X connect 4 3 7 0;
! #X connect 4 4 8 0;
! #X connect 9 0 4 0;
! #X connect 10 0 4 0;
! #X connect 11 0 4 0;
! #X connect 12 0 4 0;
! #X connect 13 0 4 0;
! #X connect 14 0 4 0;
! #X connect 15 0 4 0;
! #X connect 16 0 4 0;
! #X connect 17 0 4 0;
! #X connect 18 0 4 0;
! #X connect 20 0 4 0;
--- NEW FILE: 25.properties.pd ---
#N canvas 418 177 624 449 12;
#X obj 10 10 cnv 15 400 40 empty empty properties 20 12 0 24 -228992
-66577 0;
#X obj 260 148 tgl 200 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0
12345;
#X text 13 65 Many objects have properties that affect how the behave
and look. You can see and edit these properties by opening the Properties
panel. Below is a giant toggle. If you right-click on it \, and select
"Properties" \, you can see the properties.;
#X floatatom 260 353 5 0 0 0 - - -;
#X text 18 387 You'll see in the properties panel that "size" is set
to 200 pixels and "value" is set to 12345 \, so the toggle outputs
12345 when its turned on.;
#X text 15 221 right-click on this -->;
#X text 15 240 and select "Properties";
#X connect 1 0 3 0;
--- NEW FILE: 26.sliders.pd ---
#N canvas 52 115 624 449 12;
#X obj 10 10 cnv 15 400 40 empty empty sliders 20 12 0 24 -228992 -66577
0;
#X obj 120 105 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
-1 -1 0 1;
#X floatatom 120 247 5 0 0 0 - - -;
#X obj 338 106 vsl 15 128 0 1 0 0 empty empty empty 0 -8 0 8 -262144
-1 -1 0 1;
#X floatatom 338 248 5 0 0 0 - - -;
#X floatatom 230 412 5 0 0 0 - - -;
#X msg 333 349 1000;
#X msg 248 349 100;
#X msg 204 349 60;
#X msg 290 349 127;
#X text 9 61 Sliders are generally useful for controlling things over
a range of numbers \, like a color or loudness.;
#X text 144 130 by default \,;
#X text 144 152 they range;
#X text 142 174 from 0 to 127;
#X text 363 138 0 to 1 is a;
#X text 361 160 commonly used;
#X text 361 181 range;
#X obj 234 389 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X msg 162 349 0;
#X msg 117 349 -23;
#X text 16 276 They act very similarly to number boxes \, except they
show their value graphically rather that with numbers. One difference
is that sliders always limit the range of numbers that can pass thru:
;
#X obj 211 413 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X connect 1 0 2 0;
#X connect 3 0 4 0;
#X connect 6 0 17 0;
#X connect 7 0 17 0;
#X connect 8 0 17 0;
#X connect 9 0 17 0;
#X connect 17 0 5 0;
#X connect 17 0 21 0;
#X connect 18 0 17 0;
#X connect 19 0 17 0;
--- NEW FILE: comparing_numbers.pd ---
#N canvas 411 149 624 449 12;
#X obj 10 10 cnv 15 400 40 empty empty comparing_numbers 20 12 0 24
-228992 -66577 0;
#X floatatom 24 160 5 0 0 0 - - -;
#X msg 24 113 7;
#X floatatom 97 160 5 0 0 0 - - -;
#X msg 97 113 4;
#X obj 97 137 == 4;
#X floatatom 165 160 5 0 0 0 - - -;
#X msg 165 113 20;
#X floatatom 234 160 5 0 0 0 - - -;
#X msg 234 113 20;
#X obj 234 137 != 10;
#X obj 24 137 > 1;
#X obj 165 137 >= 8;
#X floatatom 107 212 5 0 0 0 - - -;
#X obj 15 245 == 5;
#X obj 82 245 != 5;
#X obj 147 245 > 5;
#X obj 209 245 < 5;
#X floatatom 15 272 5 0 0 0 - - -;
#X floatatom 82 272 5 0 0 0 - - -;
#X floatatom 147 272 5 0 0 0 - - -;
#X floatatom 209 273 5 0 0 0 - - -;
#X text 162 212 <--haga click y arrastre;
#X msg 496 115 3;
#X floatatom 441 116 5 0 0 0 - - -;
#X floatatom 496 164 5 0 0 0 - - -;
#X obj 496 140 > 1;
#X obj 441 142 < 5;
#X floatatom 441 165 5 0 0 0 - - -;
#X obj 463 191 &&;
#X floatatom 463 213 5 0 0 0 - - -;
#X connect 2 0 11 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 7 0 12 0;
#X connect 9 0 10 0;
#X connect 10 0 8 0;
#X connect 11 0 1 0;
#X connect 12 0 6 0;
#X connect 13 0 14 0;
#X connect 13 0 15 0;
#X connect 13 0 16 0;
#X connect 13 0 17 0;
#X connect 14 0 18 0;
#X connect 15 0 19 0;
#X connect 16 0 20 0;
#X connect 17 0 21 0;
#X connect 23 0 26 0;
#X connect 24 0 27 0;
#X connect 25 0 29 1;
#X connect 26 0 25 0;
#X connect 27 0 28 0;
#X connect 28 0 29 0;
#X connect 29 0 30 0;
Index: TODO
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/TODO,v
retrieving revision 1.4
retrieving revision 1.5
diff -C2 -d -r1.4 -r1.5
*** TODO 13 Apr 2006 05:04:52 -0000 1.4
--- TODO 13 Apr 2006 23:48:34 -0000 1.5
***************
*** 13,50 ****
- make looping sequence
- ----------
- File Order
- ----------
-
- - hello world
- - basic elements
- - getting help
- - edit mode
- - objects
- - connections
- - messages
- - EXERCISE: make your first Pd patch
- - bang
- - event driven processing
- - counters
- - hot and cold inlets
- - right-to-left order
- - ordering messages
- - depth first
- - storage objects
- - atoms
- - atomic messages
- - selectors
- - subpatches
- - inlets and outlets
- - outlet order
- - Example: its all just data
- - guis
- - gui objects
- - nervous guis
- - EXERCISE
-
---------------
--- 13,18 ----
***************
*** 52,69 ****
---------------
- trigger conversions
- symbol conversion
- - arguments
-
- keywords
- - init to 0
- - math
- - expr
-
- number limitations
! - timing/metro
- writing objects in Pd (abstractions)
--- 20,50 ----
---------------
+ - math
+ - init to 0
+ - comparing numbers
+ - expr
+ - creation arguments
+
+
+ - selecting events ([select])
+ - sorting_messages_by_selectors ([route])
+ - sorting_messages_by_atom ([route])
+
+ - storing a number globally ([value])
+
+ - building lists (pack and unpack, arguments)
+ - list2symbol
+
- trigger conversions
- symbol conversion
- keywords
- number limitations
! - more on timing
!
! - building lists
! - using lists (unpack, lists replacing inlets)
- writing objects in Pd (abstractions)
***************
*** 73,77 ****
- import
- - selectors
- multiple messages
- sends and receives
--- 54,57 ----
--- NEW FILE: building_lists.pd ---
#N canvas 148 243 628 453 12;
#X obj 10 10 cnv 15 400 40 empty empty building_lists 20 12 0 24 -228992
-66577 0;
#X obj 117 350 pack float float float;
#X msg 117 381 \$3 \$1 \$2;
#X floatatom 117 324 5 0 0 0 - - -;
#X floatatom 224 325 5 0 0 0 - - -;
#X floatatom 332 326 5 0 0 0 - - -;
#X text 24 295 You can use arguments to reorder elements:;
#X obj 19 59 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1
;
#X floatatom 234 108 5 0 0 0 - - -;
#X floatatom 126 108 5 0 0 0 - - -;
#X floatatom 19 108 5 0 0 0 - - -;
#X obj 19 82 trigger bang bang bang;
#X obj 19 132 pack float float float;
#X obj 19 162 pddp/print_long;
#X obj 117 411 pddp/print_long;
#X connect 1 0 2 0;
#X connect 2 0 14 0;
#X connect 3 0 1 0;
#X connect 4 0 1 1;
#X connect 5 0 1 2;
#X connect 7 0 11 0;
#X connect 8 0 12 2;
#X connect 9 0 12 1;
#X connect 10 0 12 0;
#X connect 11 0 10 0;
#X connect 11 1 9 0;
#X connect 11 2 8 0;
#X connect 12 0 13 0;
--- NEW FILE: using_lists.pd ---
#N canvas 10 40 624 449 12;
#X obj 10 10 cnv 15 400 40 empty empty using_lists 20 12 0 24 -228992
-66577 0;
#X msg 49 113 300 240 1;
#X floatatom 49 187 5 0 0 0 - - -;
#X floatatom 166 187 5 0 0 0 - - -;
#X floatatom 284 187 5 0 0 0 - - -;
#X obj 49 148 unpack float float float;
#X msg 52 281 1 1;
#X obj 52 308 +;
#X floatatom 52 338 5 0 0 0 - - -;
#X connect 1 0 5 0;
#X connect 5 0 2 0;
#X connect 5 1 3 0;
#X connect 5 2 4 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
--- NEW FILE: selecting_events.pd ---
#N canvas 10 40 632 457 12;
#X obj 10 10 cnv 15 400 40 empty empty selecting_events 20 12 0 24
-228992 -66577 0;
#X floatatom 75 138 5 0 0 0 - - -;
#X text 130 136 <--haga click y arrastre;
#X obj 75 187 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 105 187 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 75 161 select 2 3 4 5 6 10;
#X obj 136 187 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 167 187 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 198 187 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 229 187 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X floatatom 260 187 5 0 0 0 - - -;
#X connect 1 0 5 0;
#X connect 5 0 3 0;
#X connect 5 1 4 0;
#X connect 5 2 6 0;
#X connect 5 3 7 0;
#X connect 5 4 8 0;
#X connect 5 5 9 0;
#X connect 5 6 10 0;