We spend enough time alone staring at our computers; we are proposing
to work together. So often issues that arise when working can be
solved with a quick two minute discussion that would take hours to
solve alone. We have Dorkbot to see people's work, we have Share
where anyone can play, we have workshops and universities to learn
from. But we don't have a meeting where we all can come to work.
The idea is to get a bunch of people together working on projects
using the same tools or in the same field. Come alone or as a group,
form impromptu working groups or work individually. When you have an
idea or a problem, you will be in the company of helpful brains to
turn to. What it key here is that this is a place for people to come
and get actual work done.
This month we are focusing on Arduino. Hacking on Pduino? Writing a
library? Working on a shield design? Putting the final tweaks on your
pet robot dog? Bring your projects and put the collective
unconscious to work. That doesn't mean that you have to be an expert
to come, but you should already have a working knowledge of Arduino
and electronics. If you have zero or little knowledge, it won't be a
good environment to start in.
The aim is to make this a regular meeting at different locations
throughout the city covering various topics. Although this month's
hosts are all affiliated with universities, this hacklab is open to all.
http://idmi.poly.edu/pll/hacklab
This month's topic:
Physical Computing and Arduino (http://arduino.cc)
This month's hosts:
Hans-Christoph Steiner, IDMI/Polytechnic
Jamie Allen, ITP/NYU and DDA/Pratt
Jeff Gray, Hunter College
Peter Kirn, Brooklyn College
Tom Igoe, ITP/NYU
This month's location:
ITP/NYU Physical Computing Lab
721 Broadway, 4th Floor
Saturday, Oct 28th
10am-2pm
Please RSVP!! We need to give names to the NYU Security in the
building so they can let you up.
------------------------------------------------------------------------
Looking at things from a more basic level, you can come up with a
more direct solution... It may sound small in theory, but it in
practice, it can change entire economies. - Amy Smith
Sorry for cross-postings, please pass on!
=============
vague terrain 06: locative
http://www.vagueterrain.net
guest curated by David McCallum
Not only are our lives being interwoven with technology, but technology
that has an understanding of where it is. Locative technology can be
described as the connection of information to geography. It is evident
in microphones, cameras, RFID, GPS, wireless communications protocols,
and a host of other sensors and technologies that are allowing devices
to understand their places among people, within space, and among other
devices. This technology, as proxy, allows us to better understand our
place within, and our relationships to the spaces which we inhabit. This
issue of vague terrain will allow us to better understand these
technologies.
call for work
We are seeking:
Artworks that employ location-aware technology, or documentation of such
an artwork, consisting of statements and supporting images. Please do
not provide research papers as documentation of the artwork.
Text, interviews, or academic papers on the theme of location-aware
technology and locative media, of any length. We will accept pitches for
as-yet unwritten interviews or texts—please provide samples of your writing.
30-40 minutes of original music—essentially an EP's worth of music—that
uses location-aware technology or touches on our perception and
understanding of space.
As a general rule of thumb for all submissions, we welcome the
recontextualiztion of past work, but the onus is on the contributor to
obtain permission to (re)publish material online if the rights belong to
another publication, label, journal, etc.
submission deadline
The submission deadline for vague terrain 06: locative is Sunday,
November 26th, 2006. Late work may be accepted at our discretion.
Please respond to this call for work (via locative(a)vagueterrain.net) by
Sunday, November 5th, 2006 to express your interest in participating.
This is not essential, but is more likely to result in your work being
chosen.
Vague Terrain 06: locative will be published online in the Spring of 2007.
legalities
Vague Terrain will utilize Creative Commons—the standard protocols for
online content sharing to protect the work of invited artists. Our base
site-wide policy will be Creative Commons Deed
'Attributive-NonCommercial-NoDerivs' which allows for the following:
Work is free to be distributed, displayed, and performed assuming that
credit is given to the originating artist (you) and content source
(vagueterrain.net), is noncommercial, and that the work may not be
altered and transformed. A detailed explanation is available at online
at http://creativecommons.org/licenses/by-nc-nd/2.5/ in both plain
English and legalese.
We are open to different Creative Commons deeds if an invited artist is
unwilling to display their work according to the above terms. If you
have a specific agenda regarding the manner in which your work is
accessible to the public, please let us know.
the curator
David McCallum is the Associate Editor at Musicworks Magazine, and a
musician and sound artist. His work has focused on improvised music, DIY
electronics, and locative media. Groups and projects have included the
Warbike, a mobile sonification of WiFi networks; Interaccess' I/O Media
and the Live Electroacoustic Research Kitchen improv groups; and You Say
Potatoe, I Say Potato: a study in the sonic properties of genetically
modified potatoes.
For more information on David please see
http://www.mentalfloss.ca/sintheta/?
contact
For more information about participating please contact
locative(a)vagueterrain.net
http://www.vagueterrain.net
--
__ _ _ _ __ _
http://sintheta.org
I am planning to go to NYC Share tonight, probably around 9 or 10.
Anyone else around? Time for an impromptu Pd meeting?
http://share.dj
.hc
------------------------------------------------------------------------
As we enjoy great advantages from inventions of others, we should be
glad of an opportunity to serve others by any invention of ours; and
this we should do freely and generously. - Benjamin Franklin
---------- Forwarded message ----------
Date: Sat, 7 Oct 2006 18:39:12 +0200
From: jaromil <jaromil(a)dyne.org>
Reply-To: p1k53l workshop <piksel(a)bek.no>
To: piksel(a)bek.no
Subject: [piksel] dyne:bolic 2.2 codename DHORUBA released
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annunciazio'! annunciazio'!
dyne.org foundation proudly present:
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8 8 8
.oPYo8 o o odYo. .oPYo. 88 8oPYo. .oPYo. 8 o8 .oPYo.
8 8 8 8 8' `8 8oooo8 8 8 8 8 8 8 8 '
8 8 8 8 8 8 8. 8 8 8 8 8 8 8 .
`YooP' `YooP8 8 8 `Yooo' 88 `YooP' `YooP' 8 8 `YooP'
:.....::....8 ..::..:.....:..::.....::.....:..:..:.....:
:::::::::ooP'.::::::::::::::::::::::::::::::::::::::::::
:::::::::...::::::: version 2.2 :: codename DHORUBA ::::
100% FREE MULTIMEDIA GNU/LINUX OPERATING SYSTEM
FOR THE FREEDOM OF CREATION
the complete system is free to download and copy, go on
____ _ http://dynebolic.org _ _____
___ __ http://dynebolic.org __ ____
__ ___ http://dynebolic.org ___ ___
_ ____ http://dynebolic.org ____ __
ISO CD image of 620 Mbytes
:: WHAT IS DYNE:BOLIC ?
Dyne:bolic GNU/Linux is a live bootable cd, containing a whole
operating system that works straight from boot, without the need to
install or change anything on the hard disk.
If you like and want to have it on harddisk you can simply copy the
/dyne directory on your computer: the simpliest installation ever! Your
older system is untouched and comes back booting without CD.
Dyne:bolic is user-friendly: recognizes your hardware devices (sound,
video, firewire, modem, network and USB) and offers a vast range of
software for multimedia production: audio and video manipulation, sound
composition and synthesis, 3D modeling, photography, peer2peer
filesharing, web browsing, veejaying, desktop publishing, word
processing, cd burning, email, encryption, anonymity tools and more.
All software is free and there is no market operation behind
dyne:bolic, just a communal effort to widen access to modern technology
and let people be Free to Create.
Dyne:bolic is being developed since more than 5 years and optimized to
run also on older machines commonly found in Africa America Asia Europe
and Oceania. It includes code from hundreds of programmers all around
the world, with a lively community of artists, teachers and developers
who use, distribute and adapt this platform according to their needs
and desires.
This operating system is a grassroot effort to share independent
knowledge, it keeps away from commercial speculations and capitalist
corporations, because CREATIONS WANT TO BE FREE.
:: WHAT'S NEW IN THIS RELEASE?
DHORUBA is a complete rebuild and modular rewrite of the whole system,
enhanced for full usability and open for developers to join
maintenance. Recent versions of audio and video tools provide a fully
featured multimedia studio out of the box, ready for being employed at
home, in classrooms and in media centers.
See it like a Nomad Distribution attached to no hardware. You carry
your live cd/dvd/usb key loaded. you boot on it on any machine, you do
your stuff (from a user AND/OR developer point of view), you create a
new live cd, you remove all your traces and you leave the camp...
=== updates and fixes in 2.2
- - dyne:II can now run all the system from USB storage
- - supports docking and nesting on SATA, SCSI and USB
- - Xorg has been upgraded to the latest 7.1 release
- - new VOIP phone applications Iaxcomm and Kiax
with pre-configured Blasterisk public account
- - new AddUser and Wifi configuration tools
- - grubconfig script for easy bootloader installation
- - updates to the user's manual
- - fixes to dhcp discovery at startup
- - updates and fixes to Cinelerra
... and more fixes and enhancements to the core system
=== new dyne:II core features:
- - it is a multiuser system, user interaction can be secured
- - it includes all compiler and development tools needed to build dyne
- - you can write modifications in the /usr system and save them
- - it has advanced thin client functionality, booting from usb and net
- - it's modular, so you can easily add and combine different software
- - it's slick and snappy like the preceeding dyne:bolic, even better ;)
=== upgrading from version 1
To upgrade from version 1 to 2 just replace the dyne/ directory with
the new one, or run the CD and answer yes when prompted.
Before upgrading you have to manually backup the personal contents of
your old nest and import them to a new one.
Please note that:
- - version 2 is not running on XBOX game consoles
- - version 2 does not include the OpenMosix clustering system
=== dyne:II development history
The dyne:II core has been compiled from scratch by Jaromil and Smilzo
in 2005. During 2006 Jaromil completed a full rewrite of startup,
nesting, docking, configuration and sdk scripts, aided by the
experienced testing of Aymeric Antonios and Chun of Goto10.
The new foundation of the dyne:II core opens up the development to more
people, providing a modular packaging system for software collections
and the possibility to customize the liveCD with your favourite
applications. So it is born Pure:dyne, as the first dyne:II
customization focusing on real time audio/video processing with pure
data.
visit the Developers Lounge -> http://dev.dynebolic.org
=== roadmap
We salute and support all development done outside the capitalist
empire, to produce and distribute low power and affordable computers.
We look forward to support chinese dragons and simputers, solid state
workstations and all kind of 100$ laptops. In fact, we are there
already, the next step in this development will be adoption of a
cross-platform build environment to cover all kinds of hardware around.
:: FOR ACTIVISM IN CRISIS AREAS http://streamtime.org
We imagine improvised expressive devices like a CD that turns your PC
into an on line streaming studio. Imagine a mob that creates a traffic
jam. Think of the religious policeman in London, the konfused kollege
kid and the jealous dentist in Baghdad and the jailed blogger blogging
on in Cairo. Building autonomous networks in extreme conditions.
Streamtime uses old and new media for the production of content and
networks in the fields of media, arts, culture and activism in crisis
areas, like Iraq. Streamtime offers a diffuse environment for
developing do-it-yourself media. We focus on a cultural sense of
finding your own way in the quagmire that is Iraq, and its
representation in the global media. We should not try to change
politics in order to foster cultural change; we should support cultural
manifestation in order to force political change.
:: THIS IS RASTA SOFTWARE
Jah Rastafari Livity bless our Freedom! This is free software, share it
for the good of yourself and your people, respect others and let them
express, be free and let others be free. Live long and prosper in
Peace!
But, no Peace without Justice. This software is about Resistence inna
Babylon world which tries to control more and more the way we
communicate and share information and knowledge. This software is for
all those who cannot afford to have the latest expensive hardware to
speak out their words of consciousness and good will. This software has
a full range of applications for production and not only consumption of
information, it's a full multimedia studio, you don't need to buy
anything to express yourself. Freedom and sharing of knowledge are
solid principles for evolution and that's where this software comes
from.
Inna babylon, money is the main requirement to make a voice possible to
be heard by others. Capitalist and fundamentalist governments all
around the world rule with huge TV monopolies spreading their
propaganda, silencing all criticism.
This is a struggle for Redemption from existing operating systems which
always require new expensive hardware for doing the same as ever: give
us free players but make us pay for producing our own voices. And the
one who protects you rips you off, as the Arabs say.
Dyne:bolic is a tool to produce and publish yourself, freely. There is
nothing to consume here, there is all you need to create.
:: ON THE PRESS
Since the first release of the dyne:II series our efforts received a
lot of attention, version 2.0 and 2.1 have been already redistributed
on several publications worldwide.... online you can read
// dyne:II reviewed on LinuxJournal
http://www.linuxjournal.com/node/1000096
// DHORUBA RELEASE - read about it on METAMUTE
http://www.metamute.org/?q=en/Dyne:bolic-2-download-new-exclusive-release
// and the interview to Dhoruba Bin Wahad of the Black Panthers Party
http://mediafilter.org/MFF/S36/S36.DBW.html
MAX respect!
:: BIG UP \o/ to DEVELOPERS & FRIENDS
First of all salutes and great respect to the many developers who have
written software included in dyne:bolic: a long list of names that is
impossible to include here, you'll find information about them inside
the CD and in the documentation of each software.
Dyne:II is being mantained by Jaromil with help from:
=== Dyne.org / FreakNet hackers http://dyne.orghttp://freaknet.org
Alpt, Asbesto, Kysucix, Xant, Newmark, Nightolo, DinDon,
Sandman, Crash, Godog, Voyager, Pallotron, Fredd, Kobaiashi,
Mr.Goil, Godog, Niels, Acme, Adam, Robert, Cjm
=== Goto10 http://www.goto10.orghttp://puredyne.goto10.org
Aymeric, Marloes, Antonios, Chun
=== Metro Olografix http://olografix.org
Smilzo, Superattilius, Groucho/K6, SugoDiPesce,
Blended, Hunicus, Isazi
=== Netherlands Media Art Institute http://www.montevideo.nl/en
Montevideo / Time Based Arts
=== Streamtime http://streamtime.org
Bassam, Cecile, JoJo, Xname
=== ASCII http://www.scii.nl -> the robotic resistance crew
=== the Xiph foundation http://www.xiph.org
=== Indymedia http://www.indymedia.org
and all the activists involved!
=== BlagBlagBlag & Blasterisk http://www.blagblagblag.org/BLASTERISK
And more... Ish, Kapel, Jagadeesh, Lawrence, Arun, Melindo, the FSF
India and the NID Ahmedabad, BEK.no, the Folk Festival in Louga
(Senegal), the squatters of Amsterdam, Neural.it, Stomfi, Paul Davis,
Abortigeno, Menglef, Maikel, Ivana, Gisle, Armin, Lambru, Chmod, Xaver,
Rino, Marko, Lupone, Kingdom of Piracy, Macchina, Giacomo Verde,
Artificialia, the Italian Hackmeeting, WhatTheHack, Ecoteca, the Chaos
League, MetaMute, Oyvind "Pippin" Kolas, Cerin0, Jebba
.... and even more .....
to all the many people sending good vibes, sharing ospitality,
suggestions and helping organizing the things that keep all this alive:
hearful THANKS!
:: contribute TO DYNE:BOLIC
->>>> JOIN OUR MAILINGLIST: http://lists.dyne.org/dynebolic
->>>> CONTRIBUTE DOCUMENTATION: http://lab.dyne.org/DyneBolic (wiki)
->>>> BUG REPORT ONLINE INTERFACE: http://bugs.dyne.org
Please consider that the dyne:bolic project is an independent effort
relying on occasional support from non-profit, grant-making and
business organizations willing to sustain development of free and
opensource software like this.
Dyne:bolic relies on support from individuals like you to preserve,
protect and promote the freedom it gives to its users.
Please show your appreciation with an act of generosity!
If you use it then make a donation -> http://dyne.org/donate.php
In case you are an organization, company or official institution,
consider Dyne.org is a foundation and can provide you with official
papers about donations, plus you can be mentioned and linked on the
upcoming BIG THANKS page.
We struggle to keep this effort independent, therefore the only income
for this project is the community itself. thanks everyone!
:: DISCLAIMER
dyne:bolic GNU/Linux is copyleft (C)2001-2006 by Denis "Jaromil" Rojo
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to: Free Software Foundation, Inc.,
675 Mass Ave, Cambridge, MA 02139, USA.
Several redistributed binaries are copyrighted by the respective
authors, it is documented in the accompanying manual of the
distribution.
dyne.org is available to provide the source of the included binaries
upon request, all the included software can be redistributed under the
terms of the GNU GPL license and, in some cases, the X/BSD license.
For more informations refer to the web pages on http://dynebolic.org
- --
jaromil, dyne.org rasta coder, http://afrolinux.org
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_______________________________________________
piksel mailing list
piksel(a)bek.no
https://www.bek.no/mailman/listinfo/pikselhttp://www.piksel.no
I've been involved in the conference for a few years now, and meet a
number of Pders at the conferences. Lots of interesting people and
ideas:
Begin forwarded message:
> From: Eric Singer <list(a)ericsinger.com>
> Date: October 1, 2006 7:40:29 PM EDT
> Subject: NIME 2007 Call for Participation
>
> CALL FOR PARTICIPATION
>
> On behalf of the NIME07 Committee, we would like to invite you to
> be part of the 7th International Conference on New Interfaces for
> Musical Expression (NIME), organized by Harvestworks and New York
> University's (NYU) Music Technology Program in partnership with the
> NYU Interactive Telecommunications Program (ITP).
>
> We encourage contributions of the following kinds:
> * Papers (full-length, short-length, posters)
> * Demos
> * Live Performances
> * Installations
>
> Complete submission guidelines are now available at http://
> www.nime.org/2007. The on-line submission interface will be
> available for use by October 16.
>
> IMPORTANT DATES
>
> Submission deadlines
> Installations and Performances
> - January 31st 2007: Papers/posters, Demos, Live Performances,
> Installations
>
> Notification of acceptance
> - March 9th 2007: Papers/posters, Demos, Live Performances,
> Installations
>
> Registration deadlines
> - April 16th 2007: Early Registration (reduced fee)
>
> Final text submission deadline
> - April 16th 2007: Complete Camera-ready Papers and Abstracts
>
> PAPERS/POSTERS
>
> We invite the submission of papers on topics related to new
> interfaces for music performance including, but not restricted to
> * Novel controllers and interfaces for musical expression
> * Novel controllers for collaborative performance
> * Novel musical instruments
> * Augmented/hyper instruments
> * Interfaces for dance and physical expression
> * Interactive sound and multimedia installations
> * Interactive sonification
> * Sensor and actuator technologies
> * Haptic and force feedback devices
> * Interface protocols and data formats
> * Gesture and music
> * Robotics and music
> * Perceptual & cognitive issues
> * Interactivity design and software tools
> * Musical mapping strategies
> * Performance analysis and machine learning
> * Performance rendering and generative algorithms
> * Experiences with novel interfaces in education and entertainment
> * Experiences with novel interfaces in live performance and
> composition
> * Surveys of past work and stimulating ideas for future research
> * Historical studies in twentieth-century instrument design
> * Reports on students projects in the framework of NIME related
> courses
> * Artistic, cultural, and social impact of NIME technology
>
> Accepted presentation types are:
> - Full Paper (6 pages in proceedings, longer oral presentation)
> - Short Paper (4 pages in proceedings, shorter oral presentation)
> - Poster (2 or 4 pages in proceedings, poster presentation)
>
> DEMOS
> Demo Sessions are an opportunity to support and discuss realized or
> partially realized work with conference attendees, in an informal,
> discursive way. Demos of technologies and applications that
> address the topics listed above will be considered for selection.
> Demonstrations are designed to give exhibitors an opportunity to
> show material that benefits from having a physical presence at the
> conference. It is important that there be a realized,
> demonstrable, working component to all submissions to this
> category. This is not to say that Demos cannot be sketches or
> further ideas or future plans for the project - but an activity,
> process, action or actionable form of the concept must exist as
> part of the Demo proposed.
>
> Demos must include a 2 page poster to be displayed at the Demo
> Sessions and included in the printed proceedings. The poster
> should address the scientific/technical aspects of the project,
> acquired experiences and/or the context of the development.
>
> For those submitting papers, we will provide the possibility of
> scheduling demo presentations within the dedicated Demo Sessions.
> The submission procedure will allow that a Demo option be chosen
> for any Paper submission. An accepted paper will not guarantee an
> accepted demo.
>
> Accepted presentation types are:
> - Demo (Demonstration space plus 2 pages in proceedings)
>
>
> LIVE PERFORMANCES
> A series of three evening concerts as well as 'NIME-at-night'
> events at clubs will be organized during the conference to
> highlight creative use of interactive instrument technology and
> performance systems. One of the evening concerts will feature
> commissioned performers playing work from their repertoire as well
> as pieces submitted through the Live Performances call.
>
> We welcome proposals for performances to be featured in the NIME 07
> concerts.
>
> Accepted presentation types are:
> - Concert Performance (Performance slot plus program note in
> proceedings)
> - Club Performance (Performance slot plus program note in proceedings)
> - New Work for Commissioned Performer (Performance by commissioned
> performer plus program note in proceedings)
>
> INSTALLATIONS
> The NIME Installations category is intended to address submissions
> that deal with the subjects listed above, but are intended for
> public-space or art gallery contexts. Accepted Installations will
> be shown for the full 3 days of the conference, beginning on the
> morning on Thursday, June 7th and ending in the evening on Saturday
> June 9th. The Installations venue for NIME 2007 will also be open
> to the general public. Installation submissions will be judge by
> artistic merit, interactivity, relevance to NIME, innovation,
> exhibition history experience and practicality criteria. A one-
> paragraph description of the Installation project must be submitted
> with other required materials, and will be included in the
> conference proceedings.
>
> Accepted submissions to the Installation category will be exhibited
> in an environment appropriate to a public-space and gallery
> context. NIME 2007 is obtaining special facilities in New York
> City, near other conference events for exhibition of accepted
> Installation projects. Please check the NIME site in November for
> floor plan details and photos of the space. The number of accepted
> submission will be partially subject to available space.
>
> Accepted presentation types are:
> - Installations (Installation space plus brief description in
> proceedings)
>
>
> SPECIAL FOCUS ON ROBOTICS AND MUSIC
> NIME07 will include a number of events specially focused on
> robotics and music. These will include a keynote speaker from the
> field of robotics and music, a special workshop on the subject and
> a concert series the weekend before NIME07.
>
> Therefore, we are especially inviting submissions in all categories
> in the area of Robotics and Music. Special consideration will be
> given to competent submissions in this area.
>
> VENDOR BOOTHS
> For presentations of commercial products and companies not
> associated with a conference submission, there will be exhibit
> booths. Please contact Dana Karwas at vendors(a)nime2007.org.
>
> WORKSHOPS, SPECIAL SESSION AND ASSOCIATED EVENTS
>
> June 6, morning:
> * Workshop on Music and Robotics
> Details on how to participate in the Music and Robotics workshop to
> come.
>
> June 7:
> * NIME 07 Day One
>
> June 8:
> * NIME 07 Day Two
>
> June 9:
> * NIME 07 Day Three
>
> June 1st to June 10th:
> * Harvestworks 30th Anniversary Festival
>
> NIME 07 organized site visits, additional workshops and off-
> concerts including jam sessions are planned.
------------------------------------------------------------------------
Using ReBirth is like trying to play an 808 with a long stick. -
David Zicarelli
Hi,
Does anyone know of a script for cleaning files created by autogen.sh,
e.g. Makefile, configure, depcomp, install-sh etc. etc. I just want to
leave the essentials: Makefile.am, configure.ac, autogen.sh.
TIA,
Jamie