Hello, first time poster here at [PD] list... been following the different threads with big interest last weeks. I am somewhat a beginner at Pd and have therefore maybe some trivial question.. that is .. what are the differences between throw~ / catch~ and send~ / receive~ ? For me they seem to work equally well, either as "bus" sending or single audio signal send. There is probably some fundamentally concept here I did miss. I see it´s marked on the throw~object in the help, that it´s "summing bus" and the send~ object does not have that marked.
Maybe I am doing wrong when I´m summing audiosignals together into a send~ object just by patching them together and should use the throw~object instead, but just curious on why and how?**
Thankful for thoughts on this..
All the best, Björn Eriksson
Hi Björn,
On 28/09/2011 15:27, Björn Eriksson wrote:
[...] what are the differences between throw~ / catch~ and send~ / receive~ ? For me they seem to work equally well, either as "bus" sending or single audio signal send.
From the Pd Documentation [1]:
"There can be many throw~ objects associated with a single catch~, but a throw~ can't talk to more than one catch~. ... Send~ just saves a signal which may then be receive~d any number of times; but a receive~ can only pick up one send~ at a time (but you can switch between send~s if you want.)"
Ciao, Lorenzo
[1] http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s4.5
Maybe I am doing wrong when IŽm summing audiosignals together into a send~ object just by patching them together and should use the throw~object instead, but just curious on why and how?//
Thankful for thoughts on this..
All the best, Björn Eriksson
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Thanks for the info and pointer! Was by that also getting aware about the possible added delay "When you send a signal to a point that is earlier in the sorted list of tilde objects, the signal doesn't get there until the next cycle of DSP computation, one block later; so your signal will be delayed by one block (1.45 msec by default.)" Can be good to know!
/Björn
2011/9/28 Lorenzo Sutton lsutton@libero.it
Hi Björn,
On 28/09/2011 15:27, Björn Eriksson wrote:
[...] what are the
differences between throw~ / catch~ and send~ / receive~ ? For me they seem to work equally well, either as "bus" sending or single audio signal send.
From the Pd Documentation [1]:
"There can be many throw~ objects associated with a single catch~, but a throw~ can't talk to more than one catch~. ... Send~ just saves a signal which may then be receive~d any number of times; but a receive~ can only pick up one send~ at a time (but you can switch between send~s if you want.)"
Ciao, Lorenzo
[1] http://crca.ucsd.edu/~msp/Pd_**documentation/x2.htm#s4.5http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s4.5
Maybe I am doing wrong when I´m summing audiosignals together into a send~ object just by patching them together and should use the throw~object instead, but just curious on why and how?//
Thankful for thoughts on this..
All the best, Björn Eriksson
______________________________**_________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/** listinfo/pd-list http://lists.puredata.info/listinfo/pd-list
I would assume this one block delay could be avoided by cut and undo of the [catch~] object after creating new [throw~] objects.
Right? But how can you time it if they are in different abstractions?
Ingo
Von: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] Im Auftrag von Björn Eriksson Gesendet: Donnerstag, 29. September 2011 00:20 An: Lorenzo Sutton; pd-list@iem.at Betreff: Re: [PD] throw~ / catch~ versus send~ / receive~
Thanks for the info and pointer! Was by that also getting aware about the possible added delay "When you send a signal to a point that is earlier in the sorted list of tilde objects, the signal doesn't get there until the next cycle of DSP computation, one block later; so your signal will be delayed by one block (1.45 msec by default.)"
Can be good to know!
/Björn
2011/9/28 Lorenzo Sutton lsutton@libero.it
Hi Björn,
On 28/09/2011 15:27, Björn Eriksson wrote:
[...] what are the
differences between throw~ / catch~ and send~ / receive~ ? For me they seem to work equally well, either as "bus" sending or single audio signal send.
From the Pd Documentation [1]:
"There can be many throw~ objects associated with a single catch~, but a throw~ can't talk to more than one catch~. ... Send~ just saves a signal which may then be receive~d any number of times; but a receive~ can only pick up one send~ at a time (but you can switch between send~s if you want.)"
Ciao, Lorenzo
[1] http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s4.5
Maybe I am doing wrong when I´m summing audiosignals together into a send~ object just by patching them together and should use the throw~object instead, but just curious on why and how?//
Thankful for thoughts on this..
All the best, Björn Eriksson
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
On 29/09/11 09:36, Ingo wrote:
I would assume this one block delay could be avoided by „cut” and “undo” of the [catch~] object after creating new [throw~] objects.
Right? But how can you time it if they are in different abstractions?
search the list archives .. this has been answered in detail a few times.
Simon