this is cool, (just noticed CSound got dssi..) one: how about throwing it in the externals/ CVS...
two: is this based off plugin~ ? if it is, maybe they shuld be combined since 95% of it is the same sans the osc/note input..
three: doesnt compile with GCC4:
cc -DPD -O2 -funroll-loops -fomit-frame-pointer -Wall -W -Wshadow -Wstrict-prototypes -Werror -Wno-unused -Wno-parentheses -Wno-switch -fPIC -I/usr/include -o dssi~.o -c dssi~.c dssi~.c: In function 'dssi_load_gui': dssi~.c:696: missing sentinel in function call make: *** [dssi~.pd_linux] Error 1
changing 0 to NULL at the end of the function call fixes it. i guess NULL is a "sentinel"..
On Tue, 2005-10-04 at 21:08 +0000, carmen wrote:
this is cool, (just noticed CSound got dssi..) one: how about throwing it in the externals/ CVS...
Thanks. Yes, I need to get a Sourceforge account sorted etc. It's on my todo list.
two: is this based off plugin~ ? if it is, maybe they shuld be combined since 95% of it is the same sans the osc/note input..
Yes, you are right, this should really be merged into plugin~. However, when I started the project, I was a bit scared of diving straight into the plugin code; I think I needed to build it from the ground up just to understanding how it all works and improve my grasp of the coding. Once this is done I would be happy to try merging the code over, and looking at the plugin~ now, I don't think it would be _too_ difficult.
three: doesnt compile with GCC4:
cc -DPD -O2 -funroll-loops -fomit-frame-pointer -Wall -W -Wshadow -Wstrict-prototypes -Werror -Wno-unused -Wno-parentheses -Wno-switch -fPIC -I/usr/include -o dssi~.o -c dssi~.c dssi~.c: In function 'dssi_load_gui': dssi~.c:696: missing sentinel in function call make: *** [dssi~.pd_linux] Error 1
changing 0 to NULL at the end of the function call fixes it. i guess NULL is a "sentinel"..
Thanks. This has now been changed.
Jamie
what would be really great is to be able to make a pd patch a dssi plugin... ;)
On Wed, 2005-10-05 at 16:58 +0100, Jamie Bullock wrote:
On Tue, 2005-10-04 at 21:08 +0000, carmen wrote:
this is cool, (just noticed CSound got dssi..) one: how about throwing it in the externals/ CVS...
Thanks. Yes, I need to get a Sourceforge account sorted etc. It's on my todo list.
two: is this based off plugin~ ? if it is, maybe they shuld be combined since 95% of it is the same sans the osc/note input..
Yes, you are right, this should really be merged into plugin~. However, when I started the project, I was a bit scared of diving straight into the plugin code; I think I needed to build it from the ground up just to understanding how it all works and improve my grasp of the coding. Once this is done I would be happy to try merging the code over, and looking at the plugin~ now, I don't think it would be _too_ difficult.
three: doesnt compile with GCC4:
cc -DPD -O2 -funroll-loops -fomit-frame-pointer -Wall -W -Wshadow -Wstrict-prototypes -Werror -Wno-unused -Wno-parentheses -Wno-switch -fPIC -I/usr/include -o dssi~.o -c dssi~.c dssi~.c: In function 'dssi_load_gui': dssi~.c:696: missing sentinel in function call make: *** [dssi~.pd_linux] Error 1
changing 0 to NULL at the end of the function call fixes it. i guess NULL is a "sentinel"..
Thanks. This has now been changed.
Jamie
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I read:
what would be really great is to be able to make a pd patch a dssi plugin... ;)
how about jack[d] ?
regards,
x
well, yeah. ;)
but this would give pd something that the max/msp folk have had for a while - namely being able to use a patch as a plugin in any host that supports vst/vsti.
for that matter, creating a new pd audio subsystem that reads and writes to the ladspa spec might be cool too. just ideas.
On Thu, 2005-10-06 at 02:00 +0200, CK wrote:
I read:
what would be really great is to be able to make a pd patch a dssi plugin... ;)
how about jack[d] ?
regards,
x