Hey dudes,
I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug?
Cheers,
Hello,
that's a feature. see archives. c
Le 20/08/2011 19:46, brandon zeeb a écrit :
Hey dudes,
I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug?
Cheers,
-- Brandon Zeeb
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On Sat, 20 Aug 2011, brandon zeeb wrote:
I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug?
[loadbang] is something that has to be banging whenever the patching is finished. The patch that does dynamic creation is the one that is responsible for loadbanging the objects.
Basic Pd only allows loadbanging a complete canvas, by sending a loadbang message to the canvas. However, there are extensions for doing other things. For example, [gf/canvas_loadbang], together with [gf/canvas_count], allows you to send a loadbang to only the newest objects, in a canvas that had already been loadbanged.
(The rule is that loadbang should be done only once per object at most, never more than that.)
Note that creating objects manually also does not cause any loadbangs, though it would be a good thing to have a menu item for triggering loadbang on objects that didn't exist back when loadbang was done in that canvas. That would be a quite awesome shortcut.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
Great, I just realized this was recently touched up, so sorry for the repeat thread. This makes complete sense, the polyphonic host to my dynamic object creation is now sending [loadbang( messages to the newly created patches.
Cheers, brandon
On Sat, Aug 20, 2011 at 3:00 PM, Mathieu Bouchard matju@artengine.cawrote:
On Sat, 20 Aug 2011, brandon zeeb wrote:
I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being
fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug?
[loadbang] is something that has to be banging whenever the patching is finished. The patch that does dynamic creation is the one that is responsible for loadbanging the objects.
Basic Pd only allows loadbanging a complete canvas, by sending a loadbang message to the canvas. However, there are extensions for doing other things. For example, [gf/canvas_loadbang], together with [gf/canvas_count], allows you to send a loadbang to only the newest objects, in a canvas that had already been loadbanged.
(The rule is that loadbang should be done only once per object at most, never more than that.)
Note that creating objects manually also does not cause any loadbangs, though it would be a good thing to have a menu item for triggering loadbang on objects that didn't exist back when loadbang was done in that canvas. That would be a quite awesome shortcut.
______________________________**______________________________** ___________ | Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC