Hi, did report this earlier, but I seem to have found a workaround. Wanted to share. Im using Gem on a G5. When I work with a single screen I can create and position a window pretty much where ever I like, at a size up to 2400 pix across - bleeding off the monitor. When I connect the second monitor I am only able to create a window in the area within each of the two. Im not able to span the window across the two monitors and it does not support a window as large as above. I receive this error message:
GemwinMac: width - 2048 height - 768 Mac: no info.context error: Gem: Unable to create window error: Gem: No window made
My work around this problem has been to create the Gem Window before I connect the second display. Then Im able to see the window on the second display. It seems odd. Am I doing something wrong here or is it suppose to behave like this?
Thanks, Timon.
On May 1, 2005, at 5:26 AM, timon botez wrote:
Hi, did report this earlier, but I seem to have found a workaround. Wanted to share. Im using Gem on a G5. When I work with a single screen I can create and position a window pretty much where ever I like, at a size up to 2400 pix across - bleeding off the monitor. When I connect the second monitor I am only able to create a window in the area within each of the two. Im not able to span the window across the two monitors and it does not support a window as large as above. I receive this error message:
GemwinMac: width - 2048 height - 768 Mac: no info.context error: Gem: Unable to create window error: Gem: No window made
Looks like the GL driver doesn't think the GPU can do a window over multiple displays. Can you post your GPU hardware, OS version and GL driver version?
My work around this problem has been to create the Gem Window before I connect the second display. Then Im able to see the window on the second display. It seems odd. Am I doing something wrong here or is it suppose to behave like this?
Spanning one window over two displays does work, but there are a lot of variables we can't test due to not having access to hardware.
cgc
When I work with OSX and create a gem window in the second monitor, the gem window is always a bit offset. I then go in the display properties -> arangment and shake the icon representing the second monitor. Once the display properties is closed, the gem window is placed correctly in the screen. That is weird.
Tom
On 5/1/05, chris clepper cgc@humboldtblvd.com wrote:
On May 1, 2005, at 5:26 AM, timon botez wrote:
Hi, did report this earlier, but I seem to have found a workaround. Wanted to share. Im using Gem on a G5. When I work with a single screen I can create and position a window pretty much where ever I like, at a size up to 2400 pix across - bleeding off the monitor. When I connect the second monitor I am only able to create a window in the area within each of the two. Im not able to span the window across the two monitors and it does not support a window as large as above. I receive this error message:
GemwinMac: width - 2048 height - 768 Mac: no info.context error: Gem: Unable to create window error: Gem: No window made
Looks like the GL driver doesn't think the GPU can do a window over multiple displays. Can you post your GPU hardware, OS version and GL driver version?
My work around this problem has been to create the Gem Window before I connect the second display. Then Im able to see the window on the second display. It seems odd. Am I doing something wrong here or is it suppose to behave like this?
Spanning one window over two displays does work, but there are a lot of variables we can't test due to not having access to hardware.
cgc
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list