On Mon, Feb 27, 2006 at 12:00:53PM +0100, pd-list-request@iem.at wrote:
Message: 4 Date: Sun, 26 Feb 2006 21:53:34 -0500 From: "\js" js0000@gmail.com Subject: [PD] 8 bit, 4 bit sound To: pd-list@iem.at Message-ID: eb84d37a0602261853if6cf65dt91f73a99e1c81fa9@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1
hi
i know there's a way to cut down the sample granularity- down to even 2 bit, with pd, and i think it's even been discussed in this forum not too long ago- but i can't find it.
can anyone remind me of how to 'downsample' like this?
Yo,
If you want to do a 'downsample' check out the built-in [samphold~] object. If you put a slow squarewave into the right hand inlet you can get nice bitcrunching. If it's not time-domain quantising that you want to do, but would rather 'alias' the wave - reduce the resolution of the wave in terms of the number of unique positions that a sample can be in vertically (e.g. '16 bit', '8 bit', '4 bit' etc.) at each sample point, then try out the builtin [wrap~] object. If you want GOP abstractions that do these two things check out:
http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-bitcrusher~.pd
http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-fuzz~.pd
Chris.
chris@mccormick.cx http://mccormick.cx