hello, I always assume that you can split a gemchain using trigger. Lot's of my patch are using this feature. I just discover that it's not working with pix_texture. I don't know if it's a bug, or if there is a good explanation. Can someone have a look a the attachment, and tell me why the texture is not display on the left square?
thanks Cheers
c
The postrender code is executed a bit early. I notice a problem with pix_texture, but this will cause problem with lot's of other objects.
I just fill a bugreport.
cheers c
Le 15/04/2024 à 16:10, cyrille henry a écrit :
hello, I always assume that you can split a gemchain using trigger. Lot's of my patch are using this feature. I just discover that it's not working with pix_texture. I don't know if it's a bug, or if there is a good explanation. Can someone have a look a the attachment, and tell me why the texture is not display on the left square?
thanks Cheers
c
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