Hi,
I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
I am interested in hearing most about experiences with video processing in PD.
thanks,
Well, Ive used both, I use Jitter pretty much exclusively. I suggest
using PD Extended to help with the install, GEM is nice and fast for
most things, but is more suited to 3D (GEM is a wrapper for OpenGL,
not video exclusively, so inherits some of that in its design), than
to video per se. Its video effects are (maybe be?) somewhat limiting,
but it does support shaders (despite some issues), but not stream
processing (at least, no one has shown an example of that just yet,
and whats been tried has not worked), so building sets of effects that
arent out of box accelerated on the GPU may be of some issue - if you
want to go that route.
If you are willing to spend the money, I highly suggest Jitter.
I am a bit biased however, im simply much more used to working with
Jitter than GEM, but all I can say is I tried playing with video in PD
and felt I needed to look elsewhere for what *I* wanted to do.
But explore it, GEM has plenty of opportunities to be creative and do
awesome work, and you cannot beat the price. There is plenty of great
work being done with it.
On Dec 3, 2007, at 4:06 PM, Joe Reinsel wrote:
Hi,
I am looking for anyone on the list who might be able to talk about
similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.I am interested in hearing most about experiences with video
processing in PD.thanks,
-- Joe Reinsel Artist in Residence, Universidad San Francisco de Quito, Ecuador
http://www.linkedin.com/in/joereinsel
_______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
yeah that is what I was thinking. I am an experienced Jitter user that the Uni I am teaching at does not have the money for the licenses.
Jitter has always been my standby for many projects but I think PD will work for this class next semester.
I just wish PD had segmented patch cords.
On Dec 3, 2007 4:25 PM, vade doktorp@mac.com wrote:
Well, Ive used both, I use Jitter pretty much exclusively. I suggest using PD Extended to help with the install, GEM is nice and fast for most things, but is more suited to 3D (GEM is a wrapper for OpenGL, not video exclusively, so inherits some of that in its design), than to video per se. Its video effects are (maybe be?) somewhat limiting, but it does support shaders (despite some issues), but not stream processing (at least, no one has shown an example of that just yet, and whats been tried has not worked), so building sets of effects that arent out of box accelerated on the GPU may be of some issue - if you want to go that route.
If you are willing to spend the money, I highly suggest Jitter.
I am a bit biased however, im simply much more used to working with Jitter than GEM, but all I can say is I tried playing with video in PD and felt I needed to look elsewhere for what *I* wanted to do.
But explore it, GEM has plenty of opportunities to be creative and do awesome work, and you cannot beat the price. There is plenty of great work being done with it.
On Dec 3, 2007, at 4:06 PM, Joe Reinsel wrote:
Hi,
I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
I am interested in hearing most about experiences with video processing in PD.
thanks,
-- Joe Reinsel Artist in Residence, Universidad San Francisco de Quito, Ecuador
http://www.linkedin.com/in/joereinsel_______________________________________... PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
On Mon, 3 Dec 2007, Joe Reinsel wrote:
I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
If you want anything that is much like Jitter's matrices you'd need GridFlow instead of GEM/PDP; for that topic it's the closest to Jitter.
(for more ordinary matrices there are some other externals, that may be more appropriate than GridFlow, such as IEM-Matrix, depending on the exact transformations that you want to do and what kind of data you want to work on: images themselves, various byproducts of images, or also completely different data (e.g. if you use Jitter for sound analysis in order to generate videos from it...)
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801, Montréal QC Canada
I was using GEM for most of my projects in the past but run into problems recently... otoh I got very good support from the jitter community, so I switched to max for my current projects. the problem with GEM is that there are not enough people working on the development. someone has to step up and get into gem development, but it is a big "first step" to do. gem is totally opengl and it also supports shaders and lua scripting, which is a very good extension for creating visuals. besids gridflow there is also another package around for video rendering, called pdp, and a lot of objects in a pdp related separate library called pidip. both, gridflow and pdp go into the direction of jitter, but don't have the same size, documentation, user groups. still, if you ever want to go into details of code, there is only pd, where you actually can have a look at the code, and that could really be an advantage, if you ever want to get into that detail. besides pd and max there are also other programs you might take into consideration like quartz composer (mac), or a game engine like ogre. marius.
Joe Reinsel wrote:
Hi,
I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
I am interested in hearing most about experiences with video processing in PD.
thanks,
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Joe Reinsel a écrit :
Hi,
I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
I am interested in hearing most about experiences with video processing in PD.
hello,
i'm not really working with video. more with images and/or 3D. for my use, gem is 1000 time better than jitter. it's faster to develop, and you get better result.
as other say : gem glsl suport is not perfect. but jitter is far from perfect to.
gem is very close to your hardware/openGL. opengl has been disign to be very fast,effective and easy to use.
cyrille
p.s : segmented patch chord is in my opinion the 1st step to make unreadable patch.
thanks,
-- Joe Reinsel Artist in Residence, Universidad San Francisco de Quito, Ecuador
http://www.linkedin.com/in/joereinsel
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
i use both.
pidip/pdp/Gem is my choice for live performance. I use freeframe in both and now frei0r i enjoy the challenge of compiling myself but simply use jitter to keep up with the JOnes'
Modul8 & isadora are much more useful nowadays too.
pp
---- Joe Reinsel joereinsel1@gmail.com wrote:
Hi,
I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
I am interested in hearing most about experiences with video processing in PD.
thanks,
-- Joe Reinsel Artist in Residence, Universidad San Francisco de Quito, Ecuador
-- Patrick Pagano Sound and Light Technologist School of Theatre and Dance University of Florida