hello:
ran into an error in winNT with gem0.87, when trying to texture map a avi onto several separated cubes... ie:
sepcrsh.pd__________________________ #N canvas 115 239 585 504 12; #X obj 37 220 gemwin; #X msg 33 95 0; #X msg 65 113 1; #X msg 98 136 create; #X msg 129 161 destroy; #X obj 299 33 gemhead; #X obj 295 234 rotateXYZ; #X obj 213 339 rotateXYZ; #X obj 220 277 separator; #X obj 365 272 separator; #X obj 365 334 rotateXYZ; #X obj 211 419 cube; #X obj 371 420 cube; #X floatatom 405 303 5 0 0; #X floatatom 247 305 5 0 0; #X floatatom 381 221 5 0 0; #X obj 292 193 pix_texture2; #X msg 385 51 auto $1; #X obj 385 32 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0 1 ; #X floatatom 327 137 5 0 0; #X obj 293 166 pix_rgba; #X obj 306 139 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0 1; #X obj 295 112 pix_film; #X msg 384 76 open homer.avi; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 3 0 0 0; #X connect 4 0 0 0; #X connect 5 0 22 0; #X connect 6 0 8 0; #X connect 6 0 9 0; #X connect 7 0 11 0; #X connect 8 0 7 0; #X connect 9 0 10 0; #X connect 10 0 12 0; #X connect 13 0 10 1; #X connect 14 0 7 2; #X connect 15 0 6 3; #X connect 16 0 6 0; #X connect 17 0 22 0; #X connect 18 0 17 0; #X connect 20 0 16 0; #X connect 21 0 20 0; #X connect 22 0 20 0; #X connect 22 1 19 0; #X connect 23 0 22 0; __________________________
couldn't find a documented reason for this error, but if anyone has a clue whats wrong, or is aware of a workaround, would be much appreciated..
thnx/ dmotd
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