it's more an aesthetic question : distinguishing clearly a one-to-many/many-to-one communication (which to my understanding is the concept of a send/receive with a portname) from a mere one-to-one connection .... best, -sciss-
Avoiding pollution of the symbol-table?
this topic has been mentioned already a few times on this list, but suddenly i still don't know what this means exactly. does pollution mean, that the symbol-table uses a lot of ram? does that have any bad effects on performance? is there a good way to avoid pollution (i mean when patching) ?
Do you Yahoo!? The New Yahoo! Movies: Check out the Latest Trailers, Premiere Photos and full Actor Database. http://au.movies.yahoo.com
Hallo, Item State hat gesagt: // Item State wrote:
it's more an aesthetic question : distinguishing clearly a one-to-many/many-to-one communication (which to my understanding is the concept of a send/receive with a portname) from a mere one-to-one connection
Good point. To my knowledge, there is no way to do a strictly one-to-one connection besides doing it with patch cords in Pd, so if these need to go backwards, you may run into visual problems because segmented patch cords aren't available. The only thing available are workarounds like using lots of [t a]-objects. I hope this isn't a reason for you to ditch Pd and go back to Max only? ;)
Frank Barknecht _ ______footils.org_ __goto10.org__