Hi List
I am having trouble with an installation. I am projecting a project that uses motion tracking and animation in GEM.
After a period of time (minimum 1hrs. max 3hrs.) the program crashes. There is no error message and the program just disappears. This has happened when people have been in the room and when people have not been in the room. The patch creates abstractions that generate the animations when movement is detected. I have attached the patch but not all of the source files.
The project is running on a apple G5. OSX not sure which version (rather stupidly, cannot find out until tomorrow, sorry).
This maybe a CPU issue, does anyone know how I can read the CPU usage? Having said that, if the project crashes even when no movement is detected. I appreciate that this issue could be caused by a number of things but if anyone has any suggestions I could try, they would be much appreciated.
Thanks Simon
A G5 running OSX and GEM can run for months and even years without a crash. Grab the crashlog in the Console app and post the last report for pd.
On Sun, Jul 12, 2009 at 12:20 PM, Simon Ball sballmada@googlemail.comwrote:
Hi List
I am having trouble with an installation. I am projecting a project that uses motion tracking and animation in GEM.
After a period of time (minimum 1hrs. max 3hrs.) the program crashes. There is no error message and the program just disappears. This has happened when people have been in the room and when people have not been in the room. The patch creates abstractions that generate the animations when movement is detected. I have attached the patch but not all of the source files.
The project is running on a apple G5. OSX not sure which version (rather stupidly, cannot find out until tomorrow, sorry).
This maybe a CPU issue, does anyone know how I can read the CPU usage? Having said that, if the project crashes even when no movement is detected. I appreciate that this issue could be caused by a number of things but if anyone has any suggestions I could try, they would be much appreciated.
Thanks Simon
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Thanks Chris. I will do this tomorrow as I can't access the project today.
How do I check CPU usage? Even if tis isn't relevant, it would be usefuul to know.
Thanks again Simon
On Sun, Jul 12, 2009 at 6:00 PM, chris clepper cgclepper@gmail.com wrote:
A G5 running OSX and GEM can run for months and even years without a crash. Grab the crashlog in the Console app and post the last report for pd.
On Sun, Jul 12, 2009 at 12:20 PM, Simon Ball sballmada@googlemail.comwrote:
Hi List
I am having trouble with an installation. I am projecting a project that uses motion tracking and animation in GEM.
After a period of time (minimum 1hrs. max 3hrs.) the program crashes. There is no error message and the program just disappears. This has happened when people have been in the room and when people have not been in the room. The patch creates abstractions that generate the animations when movement is detected. I have attached the patch but not all of the source files.
The project is running on a apple G5. OSX not sure which version (rather stupidly, cannot find out until tomorrow, sorry).
This maybe a CPU issue, does anyone know how I can read the CPU usage? Having said that, if the project crashes even when no movement is detected. I appreciate that this issue could be caused by a number of things but if anyone has any suggestions I could try, they would be much appreciated.
Thanks Simon
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
I have attached the PD crash log and the pasted the last part below. I do not really understand what it is telling me. Any suggestions would be really helpful. I have quicktime running in the background. I wanted to build this into pd but haven't really played with sound as I have been using GEM. Would a simple play sound patch in PD be more efficient?
0x984ed000 - 0x9850ffff com.apple.AppleVAFramework 2.4.32 /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA 0x99ed4000 - 0x9ab8dfff com.apple.QuickTimeComponents.component 7.6 (1290) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents 0x9adea000 - 0x9adeefff com.apple.QuickTimeH264.component 7.6 (1290) /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264 0x9b0b5000 - 0x9b185fff com.apple.QuickTimeMPEG4.component 7.6 (1290) /System/Library/QuickTime/QuickTimeMPEG4.component/Contents/MacOS/QuickTimeMPEG4 0x9bd44000 - 0x9bd52fff libXplugin.1.dylib /usr/lib/libXplugin.1.dylib 0x9feb7000 - 0x9fee1fff com.apple.CoreMediaPrivate 15.0 /System/Library/PrivateFrameworks/CoreMediaPrivate.framework/Versions/A/CoreMediaPrivate 0x9feef000 - 0x9fef4fff com.apple.CoreMediaAuthoringPrivate 1.6 /System/Library/PrivateFrameworks/CoreMediaAuthoringPrivate.framework/Versions/A/CoreMediaAuthoringPrivate 0x9fefa000 - 0x9ff9bfff com.apple.QuickTimeImporters.component 7.6 (1290) /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters 0x9ffb8000 - 0x9fff7fff com.apple.QuickTimeFireWireDV.component 7.6 (1290) /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV
On Sun, Jul 12, 2009 at 6:36 PM, Claude Heiland-Allen < claudiusmaximus@goto10.org> wrote:
Simon Ball wrote:
How do I check CPU usage? Even if tis isn't relevant, it would be usefuul to know.
Media -> Load Meter (iirc) loads a patch that uses [metro] and [cputime]
The GEM crash comes from a system call to copy memory in pix_image. The system call is not the problem and pix_image has been very thoroughly tested. It could be hitting a memory limit for the process (4 GB!). You are either playing 100+ soundfiles in Pd already or there is a bug in readsf that doesn't exit threads when done with a file.
It looks like you are using the playlist object, which leaks memory, and should probably be avoided for installation work.
Are you really using a DVCPRO-HD camera or is that some spurious process running? The ColorSync is also something I've never seen in GEM either. All in all a fairly baffling crash report.
On Mon, Jul 13, 2009 at 5:29 PM, Simon Ball sballmada@googlemail.comwrote:
I have attached the PD crash log and the pasted the last part below. I do not really understand what it is telling me. Any suggestions would be really helpful. I have quicktime running in the background. I wanted to build this into pd but haven't really played with sound as I have been using GEM. Would a simple play sound patch in PD be more efficient?
0x984ed000 - 0x9850ffff com.apple.AppleVAFramework 2.4.32 /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA 0x99ed4000 - 0x9ab8dfff com.apple.QuickTimeComponents.component 7.6 (1290) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents 0x9adea000 - 0x9adeefff com.apple.QuickTimeH264.component 7.6 (1290) /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264 0x9b0b5000 - 0x9b185fff com.apple.QuickTimeMPEG4.component 7.6 (1290) /System/Library/QuickTime/QuickTimeMPEG4.component/Contents/MacOS/QuickTimeMPEG4 0x9bd44000 - 0x9bd52fff libXplugin.1.dylib /usr/lib/libXplugin.1.dylib 0x9feb7000 - 0x9fee1fff com.apple.CoreMediaPrivate 15.0 /System/Library/PrivateFrameworks/CoreMediaPrivate.framework/Versions/A/CoreMediaPrivate 0x9feef000 - 0x9fef4fff com.apple.CoreMediaAuthoringPrivate 1.6 /System/Library/PrivateFrameworks/CoreMediaAuthoringPrivate.framework/Versions/A/CoreMediaAuthoringPrivate 0x9fefa000 - 0x9ff9bfff com.apple.QuickTimeImporters.component 7.6 (1290) /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters 0x9ffb8000 - 0x9fff7fff com.apple.QuickTimeFireWireDV.component 7.6 (1290) /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV
On Sun, Jul 12, 2009 at 6:36 PM, Claude Heiland-Allen < claudiusmaximus@goto10.org> wrote:
Simon Ball wrote:
How do I check CPU usage? Even if tis isn't relevant, it would be usefuul to know.
Media -> Load Meter (iirc) loads a patch that uses [metro] and [cputime]
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
chris clepper wrote:
The GEM crash comes from a system call to copy memory in pix_image.
The system call is not the problem and pix_image has been very thoroughly tested. It could be hitting a memory limit for the process (4 GB!). You are either playing 100+ soundfiles in Pd already or there is a bug in readsf that doesn't exit threads when done with a file.It looks like you are using the playlist object, which leaks memory, and should probably be avoided for installation work.
cat CHANGES.LOG ::
0.4 added location message + fix memory allocation problems
good you spread the same FUD since 10 years, you're older than your kids
why don't you show up at pd conv and prove what you say?
that's not provaocation from me, that's the opposite
ciao, sevy
Are you really using a DVCPRO-HD camera or is that some spurious process running? The ColorSync is also something I've never seen in GEM either. All in all a fairly baffling crash report.
You might want to check into the Activity Monitor (it is in the Utilities folder on the Mac), and check to see if there are any "stray" instances of PD still running. I have found that when PD crashes on my machine, it will still have an instance of PD still running, even though the GUI has shut down. If you find one, you can select it and do a Force Quit on it. Usually when I have had these instances running, they will eat up a lot of processor time.
Mike
On Sun, Jul 12, 2009 at 12:22 PM, Simon Ballsballmada@googlemail.com wrote:
Thanks Chris. I will do this tomorrow as I can't access the project today.
How do I check CPU usage? Even if tis isn't relevant, it would be usefuul to know.
Thanks again Simon
On Sun, Jul 12, 2009 at 6:00 PM, chris clepper cgclepper@gmail.com wrote:
A G5 running OSX and GEM can run for months and even years without a crash. Grab the crashlog in the Console app and post the last report for pd.
On Sun, Jul 12, 2009 at 12:20 PM, Simon Ball sballmada@googlemail.com wrote:
Hi List
I am having trouble with an installation. I am projecting a project that uses motion tracking and animation in GEM.
After a period of time (minimum 1hrs. max 3hrs.) the program crashes. There is no error message and the program just disappears. This has happened when people have been in the room and when people have not been in the room. The patch creates abstractions that generate the animations when movement is detected. I have attached the patch but not all of the source files.
The project is running on a apple G5. OSX not sure which version (rather stupidly, cannot find out until tomorrow, sorry).
This maybe a CPU issue, does anyone know how I can read the CPU usage? Having said that, if the project crashes even when no movement is detected. I appreciate that this issue could be caused by a number of things but if anyone has any suggestions I could try, they would be much appreciated.
Thanks Simon
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list