Hello,
this question is probably off-topic:
When using a Gem-Patch on a laptop with a NVidia GeForce Go 7300 video card, running Windows XP and Pd-extended 0.39-rc4.
Whenever trying to bring the Gem windows to the second screen, rendering stops, most likely due to 3D rendering only enabled on the first screen, the laptop display. Cloning the screen works without any problems.
Does anyone know of a method to enable rendering on the second screen, perhaps with disabling rendering on the laptop display?
Another question: Whenever I create the Gem window with [fullscreen 1, border 0( I of course cannot use the borders of the window to put it on the second screen. Is there any argument for [gemwin] to which display the window should be sent?
Thanks in advance, Thomas
hi
Thomas Mayer schrieb:
Hello,
this question is probably off-topic:
When using a Gem-Patch on a laptop with a NVidia GeForce Go 7300 video card, running Windows XP and Pd-extended 0.39-rc4.
Whenever trying to bring the Gem windows to the second screen, rendering stops, most likely due to 3D rendering only enabled on the first screen, the laptop display. Cloning the screen works without any problems.
Does anyone know of a method to enable rendering on the second screen, perhaps with disabling rendering on the laptop display?
you just have to set your second screen as your primary display in your nvidia settings
Another question: Whenever I create the Gem window with [fullscreen 1, border 0(
strange). using dimen and the right values should be fine enough. 2. the message you are looking for is "offset"
I of course cannot use the borders of the window to put it on the second screen. Is there any argument for [gemwin] to which display the window should be sent?
Thanks in advance, Thomas
There is a way of fiddling with the XP monitor display properties settings to set the second screen as your "primary screen" (on my cheap laptop, the path is Control Panel/Display Properties/Settings/Advanced/Utility Manage/Driver Mode). That way, the laptop screen will not be accelerated, but your external screen will be.
Tom
On 7/27/07, Thomas Mayer thomas@dergrossebruder.org wrote:
Hello,
this question is probably off-topic:
When using a Gem-Patch on a laptop with a NVidia GeForce Go 7300 video card, running Windows XP and Pd-extended 0.39-rc4.
Whenever trying to bring the Gem windows to the second screen, rendering stops, most likely due to 3D rendering only enabled on the first screen, the laptop display. Cloning the screen works without any problems.
Does anyone know of a method to enable rendering on the second screen, perhaps with disabling rendering on the laptop display?
Another question: Whenever I create the Gem window with [fullscreen 1, border 0( I of course cannot use the borders of the window to put it on the second screen. Is there any argument for [gemwin] to which display the window should be sent?
Thanks in advance, Thomas -- "Prisons are needed only to provide the illusion that courts and police are effective. They're a kind of job insurance." (Leto II. in: Frank Herbert, God Emperor of Dune) http://thomas.dergrossebruder.org/
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