hi jonathan, list
the list is the place to ask all pd questions, how silly they might
be does not matter. if the questions are easy this gives also the
beginners the chance to answer some to give back to the list what
they learned from it.
i just fiddled a bit around with your patch and hopefully it gives
you an idea how to proceed with it.
max
Am 08.02.2006 um 13:31 schrieb Jonathan Goodwin:
Hi Max,
Sorry to approach you directly, but I feel I have harassed the list
too much already with this same problem all to no avail. I want to clarify
something you said in a previous reply (see below). You said I can use the
path of the movie to open the movie *once* and then control gemheads with the
buttons. How exactly did you mean to do this. I am loading my movies with a
path now, but the movies restart each time they are triggered whereas I want
them to re-start where they left off. Is this working in the way you
imagined?Ultimately, the way I know I could have this working, is to have
multiple instances of [gem_movie] and then pause/play them, but when I do
this, the Gemwin goes white and stops rendering. Do you know how I could make
this work? Do I need a separator object, these seem to come up a lot on
old posts I've read, but I'm not sure how to implement them?Sorry for all the no-doubt naïve questions!...I'm very new to PD
and I'm just really struggling on this one, and I don't know where else to
turn!Kind Regards, Jonathan Goodwin
P.S. I've attached my patch in its current state...works for switching videos, but they restart each time they are triggered. I use OS X.
On 24/1/06 18:44, "Max Neupert" abonnements@revolwear.com wrote:
hi
in your attached patch you linked the hid button to the openpanel function, this will cause the panel to pop up every time you press this button. use the path instead to load the desired movie once, then control the gemheads with the buttons.
m.
Am 24.01.2006 um 17:59 schrieb Jonathan Goodwin:
Ok, I've attached my patch so far...be prepared for some obvious mistakes I expect!...i'm very new to this!
I think I may have found the problem...The rendering problems begin when I try to add more than one set of GEM objects. In the working patch
I've included, you'll see that I have mapped a playstation controller to act as a video trigger. I'm looking to have more than one channel of video, hopefully 4 or 5, which will each be triggered by different gamepad keys. So what I was doing was copy & pasting the working set of GEM objects and linking them to a separate controller key. This is when the problems start.Many thanks, Jonathan
On 24/1/06 16:23, "chris clepper" cgc@humboldtblvd.com wrote:
You might either have a catastrophic hardware/driver failure or you are doing something wrong patching. The latter is more likely so post the patch you are using. Also, try the included example and help patches.
cgc
On 1/24/06, Jonathan Goodwin jonathan@jgoodwin.co.uk wrote:
Hi all,
After initially thinking that everyone's advice here had solved my problems, I appear to be back at square 1!
I'm having a problem whereby when a video is played through the GEM window, the sound is played, but the images are not present, and a white screen is displayed where the video should be playing. Earlier in the week someone suggested to me to replace the Gem.pd_darwin file with one from the GEM website. Which at the time seemed to solve the problem. But now it's stopped working properly again!
I'm looking for any ideas...sometimes everything works fine, and the video plays without a prob, but at other times I get nothing and/or PD quits on me. It seems really sporadic, I cannot spot a pattern that may indicate the problem. I've also tried restarting my computer and re- replacing the Gem.pd_darwin file all to no avail!
My system is:
Mac Mini (OS X 10.4 Tiger) 1gb RAM 1.25GHz G4 PPC Processor
PD Version: Pd-0.38.4-extended-RC7 (With GEM.pd_darwin file from GEM-0.90.0-OS X-G4-bin)
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