Hi List,
I sent a patch to someone on a mac, and they had a problem with the pdmax external: "pd~: could not load due to incorrect architecture".
Is there a way to avoid this problem? The system is a MacBook Air M1 Monterey 12.1. (I tried the patch on another mac with an older system, and it worked)
Best,
Joao
I guess they use Max compiled for ARM but the pd~ external is compiled for x86_64. The solution is to compile the pd~ external for ARM. Note that Pd itself + the plugin scheduler ("pdsched") can still be x86_64 because they run as a seperate process.
Christof
On 14.01.2022 22:41, João Pais wrote:
Hi List,
I sent a patch to someone on a mac, and they had a problem with the pdmax external: "pd~: could not load due to incorrect architecture".
Is there a way to avoid this problem? The system is a MacBook Air M1 Monterey 12.1. (I tried the patch on another mac with an older system, and it worked)
Best,
Joao
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On 1/14/22 23:19, Christof Ressi wrote:
I guess they use Max compiled for ARM but the pd~ external is compiled for x86_64. The solution is to compile the pd~ external for ARM.
in the meantime, you could force running Max/MSP as amd64 code (i'm pretty sure that Max is a universal binary supporting both amd64 and arm64)
https://www.idownloadblog.com/2020/11/23/enforce-rosetta-emulation-tutorial/
fdsm IOhannes