please always include the mailing list when replying.
Renaud RUBIANO wrote:
oh, and is there a special reason to use [text2d] rather than [text3d]? the latter usually performs better...
Oh no, but I doesn't need 3D options, so I guessed that 2d was GPU less-consuming ... so ...
i see. nevertheless this is usually not true with Gem. Gem is openGL based, meaning it uses hardware acceleration. off-the-shelf gfx hardware has been highly pushed by aming industries, which made 3d operations be more optimized than 2d operations...
so: [text3d] should be better than [text2d] in most cases (the latter sometimes is needed when you want to use antialiasing) [pix_draw] is usually way less efficient than [pix_texture]+[rectangle] ....
fgmasdr IOhannes
Hi again,
Just to say thank you, it's working !!
[nbx\ <- drag the number from 0..65535 | [string $1( | [text3d]
But now I hav to convert a few thousand of word in unicode.
So I think the best is to make a parser from a text file to unicode...
but mappings are very complex ... I think there is maybe some
utilities to do that on the web ...
I will hav a look ..
Tx u
all the best,
reno-
Le 28 nov. 08 à 14:37, IOhannes m zmoelnig a écrit :
please always include the list when replying.
Renaud RUBIANO wrote:
I hav to send the string from another soft in OSC?
no
Which soft ?
no
if you have any clue...
no :)
have a look at http://lists.puredata.info/search/PD-list?query=string+text3d
the trick is to convert your string into a list of unicode values (integers). (actually the values are not unicode but the glyph-id
within the font; but usually this can be assumed to be unicode)for experimenting, this might be a good start:
[nbx\ <- drag the number from 0..65535 | [string $1( | [text3d]
fmasdr IOhannes
oh, and is there a special reason to use [text2d] rather than
[text3d]? the latter usually performs better...
Le 28 nov. 08 à 14:44, IOhannes m zmoelnig a écrit :
please always include the mailing list when replying.
Renaud RUBIANO wrote:
oh, and is there a special reason to use [text2d] rather than
[text3d]? the latter usually performs better...Oh no, but I doesn't need 3D options, so I guessed that 2d was GPU less-consuming ... so ...
i see. nevertheless this is usually not true with Gem. Gem is openGL based, meaning it uses hardware acceleration. off-the-shelf gfx hardware has been highly pushed by aming industries, which made 3d operations be more optimized than 2d operations...
so: [text3d] should be better than [text2d] in most cases (the latter sometimes is needed when you want to use antialiasing) [pix_draw] is usually way less efficient than [pix_texture]+ [rectangle] ....
fgmasdr IOhannes
Hello,
Just to add my two cents for this thread about multiple languages,
fonts for [text2d] or [text3d], Here is a little patch with arabic,
japanese and french characters displays on a screen.
With Unicode, you can use [00010] message to go on a next line, so you
could draw multiple lines with text2d.
Best,
reno-
Le 28 nov. 08 à 16:24, Renaud RUBIANO a écrit :
Hi again,
Just to say thank you, it's working !!
[nbx\ <- drag the number from 0..65535 | [string $1( | [text3d]
But now I hav to convert a few thousand of word in unicode.
So I think the best is to make a parser from a text file to unicode...
but mappings are very complex ... I think there is maybe some
utilities to do that on the web ...I will hav a look ..
Tx u
all the best,
reno-
Le 28 nov. 08 à 14:37, IOhannes m zmoelnig a écrit :
please always include the list when replying.
Renaud RUBIANO wrote:
I hav to send the string from another soft in OSC?
no
Which soft ?
no
if you have any clue...
no :)
have a look at http://lists.puredata.info/search/PD-list?query=string+text3d
the trick is to convert your string into a list of unicode values (integers). (actually the values are not unicode but the glyph-id
within the font; but usually this can be assumed to be unicode)for experimenting, this might be a good start:
[nbx\ <- drag the number from 0..65535 | [string $1( | [text3d]
fmasdr IOhannes
oh, and is there a special reason to use [text2d] rather than
[text3d]? the latter usually performs better...Le 28 nov. 08 à 14:44, IOhannes m zmoelnig a écrit :
please always include the mailing list when replying.
Renaud RUBIANO wrote:
oh, and is there a special reason to use [text2d] rather than
[text3d]? the latter usually performs better...Oh no, but I doesn't need 3D options, so I guessed that 2d was GPU less-consuming ... so ...
i see. nevertheless this is usually not true with Gem. Gem is openGL based, meaning it uses hardware acceleration. off-the-shelf gfx hardware has been highly pushed by aming
industries, which made 3d operations be more optimized than 2d operations...so: [text3d] should be better than [text2d] in most cases (the latter sometimes is needed when you want to use antialiasing) [pix_draw] is usually way less efficient than [pix_texture]+ [rectangle] ....
fgmasdr IOhannes
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