On Wed, Sep 28, 2011 at 1:13 PM, Ludwig Maes ludwig.maes@gmail.com wrote:
Where do I learn more about the more/less objects?
Here's the abstract: http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Self-replication:_how_...
The full conference proceedings are due to be published online any time soon.
On 28 September 2011 20:02, Charles Henry czhenry@gmail.com wrote:
I'd really hope to hear from Krzystof on this topic. His [more]/[less] objects presented at the PdCon were really interesting for creating large numbers of voices.
The difference in approach embeds the new instances (without having a graphical representation) into the same abstraction and sums their outputs on the outlets provided. It behaves a lot like MPI programming where each program instance is an exact copy, differentiated only by index. Messages piped in can be sent to specific embedded instances through [less] if I remember correctly.
Increasing or decreasing the number of voices sounds like a dynamic patching application. I don't know much about it, myself.
Chuck
On Wed, Sep 28, 2011 at 10:55 AM, Ludwig Maes ludwig.maes@gmail.com wrote:
Im not sure what the best way is to instantiate variable number of objects, for example consider polysynth.pd:
Theres a fixed number of manually placed voices, suppose I want to have the top patch to contain a counter through which one may increase or decrease the number of voices, how would I go about that (without manually placing a load of voices and disabling them...)?
Whats the vanilla way to do this? Whats the pd-extended way to do this? ...
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The full conference proceedings are due to be published online any
time soon.
Ok, good to hear that - my bad conscience is not as bad any more.
The Universal Polyphonic Player infrastructure i showed at a workshop
at the pdconf would also be a feasible approach.
I actually have finished all the patches, it's only about writing up
some accompanying text.
gr~~~