Hey all,
Before Chris's Vertex Array stuff is done, does anyone have any tricks for creating enclosed shapes using polygon? I'd like to create a cube that I can move the corner point without creating holes between the polygons. Obviously this just means that some of the polys have common vertecies, but before I get to it has anyone made an abstraction/patch that takes care of managing the shared vertecies?
It would be nice to be able to do more than cubes obviously... Is the vertex array stuff going to be in .88 or .89?
Thanks Ben
B. Bogart wrote:
Hey all,
Before Chris's Vertex Array stuff is done, does anyone have any tricks for creating enclosed shapes using polygon? I'd like to create a cube that I can move the corner point without creating holes between the polygons. Obviously this just means that some of the polys have common vertecies, but before I get to it has anyone made an abstraction/patch that takes care of managing the shared vertecies?
you could use the openGL-wrapping stuff to have full control over each vertex for now (of course chris's array stuff would be more effective)
It would be nice to be able to do more than cubes obviously... Is the vertex array stuff going to be in .88 or .89?
surely not in 0.888, but since i hope this will be out soon, the vertex array stuff might appear in the CVS in near future... (depends on chris of course)
mfg.as.dr IOhannes
Quoting "B. Bogart" ben@ekran.org:
Hey all,
Before Chris's Vertex Array stuff is done, does anyone have any tricks for creating enclosed shapes using polygon? I'd like to create a cube that I can move the corner point without creating holes between the polygons. Obviously this just means that some of the polys have common vertecies, but before I get to it has anyone made an abstraction/patch that takes care of managing the shared vertecies?
I think you are stuck doing six squares using [polygon] for each in an abstraction for now. Shouldn't be too difficult, but obviously there are better ways. I'm going to add a Z dimension to vertex_grid just for this sort of thing.
It would be nice to be able to do more than cubes obviously... Is the vertex array stuff going to be in .88 or .89?
More like .90 at the rate we're moving. The objects should be committed to CVS after 0.888 is released - whenever that happens.
cgc
Thanks Ben
PD-list mailing list PD-list@iem.at http://iem.at/cgi-bin/mailman/listinfo/pd-list
Ok so there's either something seriously wrong with my mailserver or the iem one (restarted today?), because these mails never made it to the list on the dates originally sent. Sorry for the backlog spam, but I have been wondering where the hell all these messages have been going recently.
Apologies to everyone who waded through old news.
cgc